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HB sa' lamee 03-27-2010 03:44 PM

Unexplored Places and Challenges
 
Halo 2 Unexplored Places and Challenges


Difficulty Indication la xlax007:
Easy :biggrin:
Medium :smile:
Hard :mad:
Insane :eek:
Grumpy :eek::eek::eek:

The Armory


Under the Grates in the beginning of the Level
http://img151.imageshack.us/img151/2...morygrates.jpg
In the very first area of the Level, there are some grates at the bottom. Below the grates are pipes, it is actually the room you pass after the second hangar in the subsequent level. I have no idea on how to get there. Maybe a bounce will work, but the room is too low to bounce, even with PAL 50. Maybe do a modified SRL pressure launch and hope to get bumped randomly, I don't know.

Difficulty: Hard :mad:
Possible: Maybe...

Final Cutscene Room
http://img176.imageshack.us/img176/3...tsceneroom.jpg
Get into the room where the final cutscene takes place. People said it was not loaded, but I'm not sure.

Difficulty: Insane :eek:
Possible: Probably not



Cairo Station


First Cutscene Room
http://img406.imageshack.us/img406/6...stcutscene.jpg
This is the same room as the Final Cutscene Room on the prior level. Remember, it's where Lord Hood is talking to MC and Johnson. On Cairo Station, you might have higher chances on getting into the room. I would suggest to continue playing the level until you get outside. You should try to BAW-launch inside the big building that contains the room, then. I don't know if the room is still loaded, however. Another possibility would be to get out of the map early, and try to debounce on the roof.

Difficulty: Hard :mad:
Possible: Rather not

Inside the Pelican in the first Hangar
http://img203.imageshack.us/img203/3...iropelican.jpg
There is a Pelican sitting in the first Hangar. You cannot get in, it is blocked off by an invisible wall. I failed at BAWing in there once, but it did not work. I still think the BAW launch is the key to get in there.

Difficulty: Medium :smile:
Possible: Yes

Powersource Pipes
http://img638.imageshack.us/img638/5876/5cairopipes.jpg
After you have passed the second Hangar, you will be in a hallway with an LZ. Look at the structure in the middle of the hallway, you will see some pipes. It seems you can get below them, but you are like 1cm too tall. Farther towards the other side, you can walk normally, again. Maybe BAW launch in there. Another possibility is to put an enemy on the other side and swordlunge in there, this could even be done in SP.

Difficulty: Medium :smile:
Possible: Yes

Underneath the Elevator
http://img220.imageshack.us/img220/1...omelevator.jpg
When Cortana starts firing the MAC Gun, you are in a large room with a slanted elevator. You can get below it, but when you try to walk further down, you will hit a killzone. It seems that the whle shaft if filled with this killzone, except for a small area on the front (I'm not completely sure about this). Maybe BAW from the outside to get to the bottom of the elevator shaft, but it would be a long launch through a lot of empty space, without Checkpoints.

Difficulty: Insane :eek:
Possible: Probably not


Warthog Hangar Tunnel
http://img689.imageshack.us/img689/8...ngartunnel.jpg
When you get outside the first time, at the "Authorized Personal Only" Chapter, there will be two hallways, similar to the one you just walked out. Modders have said that there was the coding for a Warthog in one of those hallways, but it's actually not there, it's just in the level script.
Anyways, people tried to debounce on the roof, but it did not work out. You could try to set up a box near the floating hallways, to do a vertical BAW. No Checkpoints, though.

Difficulty: Hard :mad:
Possible: Yes


Final Cutscene Room
http://img69.imageshack.us/img69/141...tsceneroom.jpg
This is probably THE holy grail in the game. People have been trying to get in there since Halo 2 came out. They had tried everything they could think of, but not even the craziest theories worked out.
One thought is to ride Jetpack Elites to the ledge at the outside of the window, trigger a Checkpoint by overload and BAW launch in there. A lot of odds work against you, which makes this almost impossible. A detailed description of the idea can be read here.

Difficulty: Murderous :eek::eek::eek:
Possible: Maybe


Bottom to Top
http://img338.imageshack.us/img338/7674/11backtotop.jpg
Even more insane than the cutscene room, although it sounds pretty simple. Ride an Elite to the bottom of the map, build a grenadepile, get a Checkpoint by overload, and... launch.
The distance from the bottom to the top is tremendous. The Elite ride takes almost two hours, which is twice as long as getting to the bottom of Gravemind. At the bottom, the huge station looks tiny, suddenly. For the launch, you need a crapload of grenades, and I'm not even sure if you can get enough grenades on the map.

Difficulty: You must be mad to even think about this :eek::eek::eek:
Possible: Probably not, it's just too high.


Mini Bottom to Top
http://img19.imageshack.us/img19/9633/11minibtt.jpg
At the lowest point of the station (not of the map), there are two platforms, like 20x40 meters large. Ride an Elite down there, make a pile (get the overload CP) and launch back to the top. (Watch this to be clear about which platforms I mean). Although this is only like 1/5 of the distance to the very bottom, it's still pretty high, take the QZ Sentinel wall for comparison. The hard thing will be to get the nades onto the platform.

Difficulty: Insane :eek:
Possible: I think so


Top of the MAC Gun from inside the station
http://img186.imageshack.us/img186/9...cguninside.jpg
Xlax007 was the first one to BAW launch through a window, outside the station. He assumed that it would be possible to get ontop of the MAC Gun from inside the station this way. Let's do this.

Difficulty: Hard :mad:
Possible: Probably


Room at the end of the tram railway
http://img401.imageshack.us/img401/1...eroomother.jpg
When you meet Johnson the second time, look up and you will see a glass floor where you can walk up to, the tram has docked there. There is a locked door which migth have a room behind it. A simple BAW launch should do the job.

Difficulty: Medium :smile:
Possible: Yes


Outskirts

Cockipit of the crashed Pelican
http://img245.imageshack.us/img245/7568/13ospelican.jpg
After the LZ, you will get outside again. There will be a crashed Pelican, it's cockpit is blocked off by a barrier. Maybe use a BAW launch to get in there.

Difficulty: Hard :mad:
Possible: Maybe


IWHBYD Battle with all Skulls
The Challenge is to beat the IWHBYD Battle with all Skulls on. Black Eye makes this one really tough. In the video, you must show you picking up all the skulls you use.

Difficulty: Hard :mad:
Possible: Yes


Inside one of the big Guns at the beach
http://img532.imageshack.us/img532/1986/14osgun.jpg
At the beach, there are those big covenant guns. It seems you can get below / inside them, but you are a bit too tall. In the middle you can stand again, so you would survive. This has been done a longer time ago, but there is no vid, so let's recreate it.

Difficulty: Easy :biggrin:
Possible: Yes



Metropolis


Scarab Gun in one launch
http://img123.imageshack.us/img123/6544/19sgbridge.jpg
This is not really tricky if you got some practise at launching, but it has to be done. Just build a large pile (I recommend around 25-30 frags), and get a CP.

Difficulty: Easy :biggrin:
Possible: Yes


Tank to the Scarab Gun (Launch)
http://img123.imageshack.us/img123/6544/19sgbridge.jpg
People got the Tank from the beginning through the map overlaps to the second map, and got it up via Pelican Elevator. Nobody has launched the Tank up there, though. I just want to say that vertical Tank launches are tough, and can be really frustrating when the hits the ground and starts bouncing and spinning around randomly.
If you can complete this without the falltime glitch, you are a beast.

Difficulty: Insane :eek:

Possible: It seems so

Soccer Ball to the Beginning of the Level
http://img24.imageshack.us/img24/9503/18soccerball.jpg
Try to get the giant soccerball from the second area through the first. People tried pushing it through the tunnels, but it appeared to be too large to fit in. Maybe put it onto the tunnel roof and teleport it through the map overlaps...

Difficulty: Medium :smile:
Possible: Maybe (the Ball might disappear when the LZ is triggered)


Pelican to the Beginning of the Level
http://img534.imageshack.us/img534/4...obeginning.jpg
POTS and Skeletor have gotten the movable Pelican to map 1, where the bridges are. They have pushed it with a Banshee to the Tunnel roof and took it over via the map overlap. On the other side is a Banshee Barrier, though, so you can't push it farther this way. Maybe use a Ghost or so to push it farther, to the very beginning of the level. Doing it in SP would be awesome, but I don't know if you can carry the Pelican over.

Difficulty: Medium :smile:
Possible: Maybe

Tank into Scarab
http://img46.imageshack.us/img46/5919/20scarab.jpg
SRL got a Wraith into the Scarab by dropping down and spawning the Scarab when the Wraith is in correct position. Now let's do this with a Tank.

Difficulty: Hard :mad:
Possible: Yes


Tunnel Grates
http://img502.imageshack.us/img502/6...nnelgrates.jpg
Other than in Outskirts, there are no pipes inside those grates, meaning you could fit in there. I have no idea on how to get there, though. Maybe combine it with the Pelican to the beginning. You could drag it into the tunnel and clip in there. Grumpy, this is for you.

Difficulty: Insane :eek:
Possible: Maybe


Under the water killzones
http://img51.imageshack.us/img51/973...rkillzones.jpg
Get below the water line without dieing, both at the bridge in the beginning and at the end of the Level. I cannot imagine a way to do this, though.

Difficulty: Hard :mad:
Possible: Probably not


Trick completed by grumpy



The Arbiter


Ontop of the Gasmine in the Beginning
http://img52.imageshack.us/img52/423...nbeginning.jpg
The Challenge is to get to the highest point of the station from the very beginning, before you get inside the station. You need Catch, Sputnik and Black Eye Skull. Kill all your allies and make a pile of those 12-14 grenades. Then launch, but you have no Checkpoints in this area, the setup takes 3-4 minutes each time. Xlax and I tried this and came awfully close a few times, but there were still some centimeters between us and the top.

Difficulty: Hard :mad:
Possible: Yes


Heretic Leader ontop of the Gasmine
http://img688.imageshack.us/img688/2...ofstation2.jpg
Once you get outisde again, swordlunge through the glass and grab the Heretic Leader's Banshee, making him stay. Get him to the top somehow, maybe push him onto a Banshee and fly upwards, I don't know.

Difficulty: Medium :smile:
Possible: Probably


Trick completed by zelotajino3

Grunt to the Bottom
http://img136.imageshack.us/img136/4...ottomtotop.jpg
Get a Grunt ontop of a Sentinel somwehow, and make him ride to the bottom. I don't know if it's possible, but it would be cool to see yourself with a live Grunt down there.

Difficulty: Hard :mad:
Possible: Maybe


Grunt ontop of the Gasmine
http://img714.imageshack.us/img714/7...pofstation.jpg
Use the same technique as for the Heretic Leader, only that you don't need to lunge through the glass.

Difficulty: Medium :smile:
Possible: Probably


Bottom of the First Hallway
http://img69.imageshack.us/img69/334...ttomofpits.jpg
In the first hallway, there is a pit on each side, and one at the end of the hallway. Those pits are filled with brown mist, they have a killzone about halfway down to the bottom. Get there somehow.

Difficulty: Hard :mad:
Possible: Rather not, i don't think you can get past the killzone.


Bottom to Top
http://img136.imageshack.us/img136/4...ottomtotop.jpg
Collect grenades on a box, ride down on a Sentinel and launch back up. You have a lot of Checkpoints at the bottom (the Phantom is flying around and killing enemies), so I would suggest to set up a box launch to be sure. You get a cookie if you can do it with a Banshee launch in SP. Also, don't use the Banshee barrier to get up, this is lame. I want to see a launch. This one is totally possible.

Difficulty: Insane :eek:
Possible: Definitely


Hangar Platform from the beginning of the Level
http://img266.imageshack.us/img266/6...hangardoor.jpg
If you start the level, turn around and walk to the edge, you will see the Hangar Platform from later in the level. There seems to be a deathbarrier, but I think it's possible to get down there by cornerriding and launching up from a lower level. Enanito made it to use the adjacent corner to ride down to a floor below the Hangar, maybe use this for the launch. You have no CPs, though.

Difficulty: Medium :smile:
Possible: I think so


Oracle Lift door
http://img31.imageshack.us/img31/417...clehallway.jpg
When you get outside on Oracle, you are at a lower Level of the station. Build a Grenadepile and look if there is anything behind this door on the Arbiter. You should also have a look at the door you enter on Oracle to get inside again.

Difficulty: Medium :smile:
Possible: Yes


Ceiling Grates
http://img88.imageshack.us/img88/799...linggrates.jpg
When you get outside to the Banshees, you will notice that there are some grates in the ceiling above you. Maybe ram a player in there by having him stand at the nose of a Banshee and boosting against the grates.

Difficulty: Hard :mad:
Possible: Maybe

BAWing Back after the LZ
http://img220.imageshack.us/img220/9196/25bawback.jpg
When you play almost until you get outside again, you will hit an LZ. If you hit that LZ, the door you came from will close, the Challenge is to BAW back to see if there is something.

Difficulty: Medium :smile:
Possible: Yes



Oracle


Bottom of the Elevator Shaft
http://img144.imageshack.us/img144/8...vatorshaft.jpg
You cannot get to the bottom of the elevator shaft normally since there is a killzone. Maybe do a BAW launch from the subsequent room back through the lower door to get in the shaft from there. I don't know whether it's just a deathbarrier or whether the killzone fills the shaft, like on Cairo Station.

Difficulty: Hard :mad:
Possible: I doubt it


Door at the Loading Zone
http://img379.imageshack.us/img379/921/32lzdoor.jpg
When you have finished the floodroom after the elevator, a door will open which trigegrs an LZ, you can go outside. You will get a nice Checkpoint after that, so I don't think it will be a problem to do a BAW back through the locked door. Maybe there is the deloaded floodroom?

Difficulty: Medium :smile:
Possible: Maybe, I think there is no room behind the door.


Bottom of the Cable Room
http://img52.imageshack.us/img52/5391/37cableroom.jpg
When you have cut the cable you go downwards again. You will pass a room with some Sentinels and Elites with swords. The room has a deathbarrier, so you can't just ride a Sentinel down. I have no idea on this one.

Difficulty: Insane :eek:
Possible: Probably not


Trick completed by tricker_against_daodds

Bottom to Top
http://img87.imageshack.us/img87/1193/33bottomtotop.jpg
Get to the bottom of the map when you get outside the first time. From here, launch back to the Station. The bottom is really far down, and you need quite a lot of grenades. I don't know if it's possible, but it's another monster challenge. A problem are the Checkpoints, you get ony one before you hit the cutscene.

Difficulty: More than Insane :eek:
Possible: Probably not


Banshee Hallway Early
http://img163.imageshack.us/img163/2...ansheedoor.jpg
You remember the short Banshee flying part on that Level, when the station is falling? You are grabbing the Banshee right under the location where you encoutered the outiside-Sentinels earlier. Maybe you can ride one of those to that area, but it's not as easy as it sounds. You have to pass a deathbarrier, which involves tricky maneuvering with the Sentinel. Maybe do it in coop and set up a BAW launch at the door of the platform. You could get in there and find a Cable room without a killzone...

Difficulty: Medium :smile:
Possible: Probably


Underneath the Glass in the first room
http://img195.imageshack.us/img195/2...glassfloor.jpg
In the room where you meet the Heretic Leader's Hologram, there is a floor of glass in the middle. It seems it has just the right height to get below it, maybe do a debounce.

Difficulty: Hard :mad:
Possible: Probably


Riding the Phantom
http://img231.imageshack.us/img231/2...clephantom.jpg
When you get outside, there will come a Phantom which brings some reinforcements. You can launch ontop of it and ride it, it never really speeds up so it's not too tricky. Let's see where it takes you.

Difficulty: Medium :smile:
Possible: Yes



Delta Halo


Tower Beam Structure
http://img338.imageshack.us/img338/4169/2towerbeams.jpg
At the end of the level, there are some beams below the towers. You can't just drop down or launch upwards, because above and below the beams are killzones. I don't think you can get there.

Difficulty: Hard :mad:
Possible: Probably not


Tank to Regret Building in Single Player
http://img151.imageshack.us/img151/9...nktotemple.jpg
Falltime a Tank let those Covenant Shields launch you when they reappear. SRL almost made this once, it's pretty tough.

Difficulty: Insane :eek:
Possible: Yes



Regret


Tower Beam Structure
http://img338.imageshack.us/img338/1...egretbeams.jpg
This is the same as on Delta Halo. There are massive deathbarriers so I don't think it's possible.

Difficulty: Hard :mad:
Possible: Rather not

Elevator Ledge
http://img251.imageshack.us/img251/8...unnelledge.jpg
When the second elevator gets into the water, you will hit an LZ. Look up, there is a ledge at the shaft you just passed. Get there somehow. People suggested to do a bounce, but it seems it's just a bit too high. Maybe get grenades outside and launch.

Trick completed by LDG and some others

Difficulty: Hard :mad:
Possible: Probably


Underwater Pyramid
Go into the second Underwater Cabine. You will go downwards, then hit an LZ. Now look back, you can fuzzily see the contures of a huge building, the deloaded structure you just left. Make a BAW pile in that cabine and launch yourself out of it, ontop of the structure. I would suggest using around 14-16 grenades, maybe also frags. You have to delay a Checkpoint though, because you don't get any during the ride itself.

Difficulty: Hard :mad:
Possible: Yes

Trick completed by Duelies


Hidden Room at the Bottom of the Lake
There is a 10x10x10m large room hidden under the bottom of the lake. This has been discovered with mods only a short time ago. I have no idea on how to get there. Read this thread to learn more about this.

Difficulty: Insane :eek:
Possible: Maybe



Sacred Icon


Herbie ontop of the First Wall
http://img413.imageshack.us/img413/7...ifirstwall.jpg
Make Herbie invincible, build a grenadepile and launch Herbie and yourself up there.

Difficulty: Hard :mad:
Possible: Probably


Horizontal Grates in the Beginning
http://img28.imageshack.us/img28/205...ontalgrate.jpg
In the beginning of the level, there are several grates. I have no idea on how to get behind the horizontal grates, though. I've tried to BAW in there, but it did not work.

Difficulty: Hard :mad:
Possible: Probably not


Green Door
http://img249.imageshack.us/img249/4138/12greendoor.jpg
After the Gondola Ride you will hit an LZ and get outside again. From there, look at the door where you started the Gondola Ride. There is a room behind it, but the deathbarrier is still there, so it's hard to get in there. The problem is that you can't just get over and build a BAW pile, you also have to get back for a Checkpoint.

Difficulty: Insane :eek:
Possible: Maybe

Very bottom of Gondola Pit
http://img175.imageshack.us/img175/7569/9biggrate.jpg
The bottom of the Gondola pit is one big grate. The object is to get below this grate, probably by debounce. However, it's a long fall so you need a Rocket Launcher to slow yourself down.

Difficulty: Hard :mad:
Possible: Maybe


Golden Staircase Room
http://img525.imageshack.us/img525/7...nstaircase.jpg
After the Gondola ride, you'll come to another outside area, in the same Canyon. The area is seperated by a wall, on each side there is a small room. In the middle of those two rooms is another room of the same kind, but it's blocked off by a barrier. You might have to either partner debounce or use a vertical BAW launch from one of the pillars.

Difficulty: Insane :eek:
Possible: Maybe


Flood Grates
http://img30.imageshack.us/img30/3173/11floodgrates.jpg
At the room where you pass the LZ after the Gondola Ride, there are some grates at the bottom. Technically, you would fit in there, but you may need a debounce. The area seems too low for a bounce, though.

Difficulty: Hard :mad:
Possible: Maybe


Back to top of middle pit in SP
http://img638.imageshack.us/img638/6962/10sipit.jpg
When you encouter the Marines who are attacked by Flood, there is a pit in front of you. Get down there and launch back to the normal area in SP, coop has been done already.

Difficulty: Hard :mad:
Possible: Probably


Herbie to the End of the Level
http://img444.imageshack.us/img444/5163/7herbie.jpg
Make the Grunt at the beginning of the Level invincible and carry him to the end. Well, he does not need to be invincible but it would help for sure. If you do so, you should have to keep him invincible for all of the Level. I made it to keep his invincibilty for longer than the first drop once, but it was so long ago that I can't remember what exactly I've done.

Difficulty: Hard :mad:
Possible: Maybe


Top of Sentinel Wall in SP
http://img179.imageshack.us/img179/1...ntinelwall.jpg
When you reach the final area, you will see the huge Sentinel Wall when you look to the sky. The challenge is to get up there in SP, you will need around 20 grenades to get enugh height.

Difficulty: Insane :eek:
Possible: Probably


Going up the shaft in the Beginning
http://img42.imageshack.us/img42/8245/6sifirstshaft.jpg
In the very first area of the map, right next to the piston, there is another shaft that leads down from above. Get up there somehow.

Difficulty: Hard :mad:
Possible: Maybe


Getting to the bottom of the Green pits
http://img34.imageshack.us/img34/7489/14greenpit.jpg
In the last area, there are those green pits which you also see on QZ. You die even with God Mode, so I don't know how to do it.

Difficulty: Insane :eek:
Possible: Probably not



Quarantine Zone


Top of the Sentinel Wall and Back Down in SP
http://img530.imageshack.us/img530/7...ntinelwall.jpg
People have gotten ontop of the Wall in SP, but nobody has gotten back down in SP. I would suggest to do grumpy's Phantom Raising Technique to get up there.

Difficulty: Hard :mad:
Possible: Yes

Wraith / Tank ontop of the Sentinel Wall in SP
http://img258.imageshack.us/img258/9...ntinelwall.jpg
You can use the same techinque with the Phantom Raising for this. A Wraith might stick to the Phantom, but a Tank will probably not.

Difficulty: Hard :mad:
Possible: Maybe


Hog on Gondola
Get a Warthog onto the moving Gondola, as done before with a Spectre. This can also be done with a Ghot or a Tank, but you may know about the Tank's lack of precision concerning launching. I still think that a Hog is the best combination of precision and the ability to take damage, besides the Spectre.

Difficulty: Grumpy :eek::eek::eek:
Possible: It seems so


Driving a Tank out of the Canyon
http://img517.imageshack.us/img517/4234/4canyon.jpg
People have driven Ghosts and Spectres out of the Canyon, but not Tanks. I think you can get a Tank out there, because it has great wall-climbing capabilities.

Difficulty: Hard :mad:
Possible: Maybe


Phantom to the Index
http://img718.imageshack.us/img718/1...antomindex.jpg
There has been talk about carrying a Phantom over to the Canyon map, and getting him with a Spectre all the way to the Index. An epic challenge, but I doubt that it's possible. The Phantom will only move slowly and the Spectre does not stick well, so this may take days of work.

Difficutly: Not even grumpy could do that :eek::eek::eek:
Possible: In your dreams


Index Chamber Bottom to Top
http://img168.imageshack.us/img168/6652/20indexbtt.jpg
This is absolutely possible, just ridiculuosly hard. Getting down there alone is hardcore, and the pit itself is almost as high as the MAC gun, densely built-up with loads of ledges. There are no Checkpoints, so you need to make a new pile for every launch. People have gotten really close to making this, it's just insanely difficult.

Difficulty: For some things, there are no words :eek::eek::eek:
Possible: Yes


Pelican Stalking
http://img175.imageshack.us/img175/5299/2pelican.jpg
When you trigger the "Healthy Comeptition"-Chapter, there will be flying a Pelican past you. It's an enemy, so you can him use for swordflying. Folllow him with swordlunges until it vanishes, without touching the ground. In like half of the flight it will slow down, which makes it really tricky to stay in the air.

Difficulty: Medium :smile:
Possible: Yes



Gravemind


Bottom of the Prison Room
http://img535.imageshack.us/img535/1...omofprison.jpg
For some reason nobody has been at the bottom of the Prison Cell Room on Gravemind, there might be a deathbarrier, I don't know. I would suggest to use a box to launch yourself against the slanted wall, so you can silde down and slow down your fall with a brute shot. Extra Challenge: Launch back to top. It's not that high, so you don't need even need to use overshields, which would kill the CPs. 10-15 nades should be enough.

Difficulty: Medium :smile:
Possible: Maybe (I don't know if there's a killzone)


Prison Room Bottom Ledge
http://img576.imageshack.us/img576/2...risonledge.jpg
A bit above the bottom of the Prison Room is a ledge. You can't go down there from above, so you need to launch from the bottom.

Difficulty: Medium :smile:
Possible: Maybe (Depends on if you can get to the bottom of the room)

First Building Antennas
http://img260.imageshack.us/img260/6...ngantennas.jpg
Above the light at the first building, there are some antennas. You can launch back to that structure when you get outside, maybe use a Brute Shot to slow down your fall.

Difficulty: Hard :mad:
Possible: Probably

Prison Grates
http://img696.imageshack.us/img696/4...isongrates.jpg
In the rooms where the prison cells are, there are some grates at the bottom. Maybe you can do a debounce, but the room is probably not high enough.

Difficulty: Hard :mad:
Possible: Maybe


First Building Light
http://img689.imageshack.us/img689/5...ldinglight.jpg
At the lower part of the first Building is a light with a ledge. You cannot get there from the first area, I think. The only two possibilites to get there are either to launch from the bottom (more to that later on) or to launch yourself to the deloaded first structure. From there you might be able to get down there with a Brute Shot and some insane ninja-moves.

Difficulty: Hard :mad:
Possible: Maybe


Middle Building Light
http://img405.imageshack.us/img405/1...ldinglight.jpg
At the middle Building, there is another light, similar to the one on the first building. This one might be easier to reach. Launch ontop of the middle structure, go to the antennas and drop down ther with a brute shot, maybe.

Difficulty: Hard :mad:
Possible: Maybe

Hunter to the bottom
http://img233.imageshack.us/img233/2...ertobottom.jpg
Get a Jetpack Elite into position and put a Hunter onto him. Make him ride down, maybe use a different Elite to get down yourself or jump onto the Hunter. SRL has tried this one, and he has said this is really tough, because the Hunter tries to strike you, which makes him (and you) fall off.

Difficulty: Insane :eek:
Possible: Probably not


Second Tower Antennas
http://img195.imageshack.us/img195/8185/12antennas.jpg
At the huge Tower, there is a small structure with some antennas on it. Apparently, you cannot get there with a normal launch because the distance is way too far. Box launching does not work on Gravemind, so perhaps a Sniper Pod launch has to do the job.

Difficulty: Insane :eek:
Possible: Maybe


The Other Side of the Crescent Light
http://img205.imageshack.us/img205/1...crescentli.jpg
Xlax007 has launched to the Crescent Light on Gravemind. The other side is still unexplored, though. You don't respawn with grenades, so you have to get your grenades over to the first half of the Crescent Light before you can launch to the other. There is also a crazy deathbarrier which works against you.

Difficulty: Insane :eek:
Possible: Maybe


Top of the Second Tower
http://img410.imageshack.us/img410/9574/11topofgm.jpg
A while ago, Bud managed to get to the ledge below the top with an insane Sniper Pod launch. He could not reach the top, though. As you may notice, the launch to the top of the tower does not go at a flat angle, it is rather nearly vertical, due to the sheer size of the tower. You need a load of grenades and a ton of luck for this one.

Difficulty: This is Madness :eek::eek::eek:
Possible: Maybe


Bottom of the Mausoleum
http://img72.imageshack.us/img72/351...fmausoleum.jpg
The bottom of the Mausoleum seems to be covered by a deathbarrier. Modders have said that there is a lot to eplore down there. I don't think it's possible to get down, though.

Difficulty: Insane :eek:
Possible: Probably not


Top of the Inner Mausoleum Building
http://img502.imageshack.us/img502/2...fmausoleum.jpg
There is a really badly placed deathbarrier which keeps you from getting to the beams at the top of the Mausoleum. I don't think you can get past them.

Difficulty: Hard :mad:
Possible: Probably not


Pink Ball Ledge
http://img689.imageshack.us/img689/6...kballledge.jpg
On the second tower, there is a huge ledge behind the Pink Ball. You probably need to use a Sniper Pod to get there, since you can't just launch up there normally, due to the enormous distance.

Difficulty: Hard
:mad:
Possible: I think so

Bottom to Top
http://img532.imageshack.us/img532/9...ottomtotop.jpg
This challenge is a beast. Get to the very bottom of the map by riding an Elite. Then use a Sniper Pod to launch back to the top. A lot of odds will be working against you, the setup is extremely time consuming and the trick itself is exceptionally frustrating. The distance to the top is about 3000 meters, and when you're down there you will start doubting that you can get back to those seemingly tiny structures ever again.

Difficulty: Chuck Norris tried this and failed :eek::eek::eek:
Possible: Yes



Uprising

Armory Ceiling Grate
http://img197.imageshack.us/img197/9...singgrates.jpg
Towards the end of the Level, you pass a room with a lot of weapons in there. Onn the ceiling is a grate, Arbiter might fit in there when he's crouching. Maybe try a vertical BAW.

Difficulty: Medium :smile:
Possible: Probably


High Charity

Pelican Ride
http://img532.imageshack.us/img532/1458/1hcpelican.jpg
Try to get on one of the Pelicans at the very beginning of the level, to ride it down. They won't go all the way to the bottom, of course, but try to stay there as long as possible. Getting on the Pelican is extremely hard, you will bounce off usually. I tried this once and did not make it to stay onto the Pelican at least once, but I'm not good at riding Pelicans and Phantoms either.

Difficulty: Hard :mad:
Possible: Maybe

Behind Inner Sanctum Glass
http://img684.imageshack.us/img684/1511/10window.jpg
Do you remember the beginning cutscene of Sacred Icon? The Arbiter is talking to two Prophets in the Inner Snactum. Behind them you can see a huge wall of glass, where you can see Delta Halo. On High Charity, this glass is broken, but it has a room behind. Delay the Checkpoint that triggers when you enter this room and build a BAW-pile. You can delay the Checkpoint as long as you want, just keep melee'ing. (Btw, how could they see the Halo Ring when they actually were inside the High Charity Structure?)

Difficulty: Medium :smile:
Possible: Yes

Inner Sanctum Grate
http://img687.imageshack.us/img687/5...ctumgrates.jpg
Right before the room with the broken glass, there is the big room with the lift. On each side of this hall, there are some grates at the bottom, they have a room below. Maybe do a debounce, you can fit in there without crouching.

Difficulty: Medium :smile:
Possible: Probably

Lowest Point at the Tower
http://img707.imageshack.us/img707/86/4lowestledge.jpg
In the very beginning, launch up to the ledge above you (I recommend 30 grenades). From there, you can walk around the tower, until you come to a slant. On that slant, you can cornerride downwards. After a time, the slant will become steeper, until it gets vertical. About two thirds down, it will start to get slightly slanted again, which makes it hard to keep cornerriding without falling off. The ride itself will take 1,5 to 2 minutes, just to show the dimensions of this. This is still not the bottom, though. To the real bottom, there is the same distance as you just went down, but this time it's free-fall, so this point is the lowest point you can actually get to.

Difficulty: Insane :eek:
Possible: Maybe

Inside the Pelican Cockpit
http://img39.imageshack.us/img39/638...cancockpit.jpg
BAW-launch yourself into the cockpit of the Pelican in the beginning of High Charity.

Difficulty: Medium :smile:
Possible: Yes

Bottom of the Chandelier Room
http://img69.imageshack.us/img69/889...delierroom.jpg
People have been trying to get down there forever, this is one of those last epic challenges. Lately, there have been attempts on riding an AI-less drone down which have proved that there is a deathbarrier. This is probably impossible, unless you can find a way around the killzone.

Difficulty: Insane :eek:
Possible: Probably not

Bottom of the Gravemind Room
http://img522.imageshack.us/img522/6...vemindroom.jpg
This is actually the Chandelier Room again, but you have crossed a loadingzone and a lot of changes happened to the room. The most obvious is that there are now tentacles everywhere and that the room is filled with green-brown mist. Some structures have deloaded, maybe the killzone as well. The key is to bring an AI less drone over there from the actual Chandelier Room, to be able to get down through the hole of the window.

Difficulty: Insane :eek:
Possible: Maybe

Out of the Lift Tube
http://img8.imageshack.us/img8/1805/6lifttube.jpg
If you are inside a lift, look to the side. You may see the structures outside of the actual tube, the High Charity sky and a lot of ledges. Try a Box-BAW at the point where you get into the lift, so that it launches you upwards right next to the tube. I don't know if you can survive there, but you actually should. Get on one of those ledges.

Difficulty: Hard :mad:
Possible: I think so


Very Bottom of High Charity
http://img442.imageshack.us/img442/1019/3bottom.jpg
Getting down in the beginning is impossible, so you should try at the end. Maybe bring a drone from the Gravemind Room to through the lift to the very end and ride it down. Madness.

Difficulty: Don't even think about this :eek::eek::eek:
Possible: Never say never


The other side of the Crescent Light from the beginning
http://img689.imageshack.us/img689/3...scentlight.jpg
SRL has gotten to the other side of the crescent light at the end of the level, so now let's get there from the beginning. Launch yourself up there and get a safety CP. Now you have to make a new pile for each launch to get over there. Possible, but time cinsuming, since you spawn with only one grenade.

Difficulty: Hard :mad:
Possible Yes

Pink Ball Ledge
If you can't get there from Gravemind, try to get there from High Charity.
Set up a box launch where the Phantom is (in the beginning) and try to launch up there at an angle. You can't launch up there directly, so this might involve crazy cornerriding. This one is gonna be tough.

Difficulty: Insane :eek:
Possible: Maybe

On the Power Source Cable past the cutscene line
http://img8.imageshack.us/img8/1118/11cable.jpg
Try to get past the cutscene trigger at the end of High Charity while being on the Power Source Cable. You could walk very far away from the tower if this work. I imagine some nice view from there.

Difficulty: Hard :mad:
Possible: Rather not



The Great Journey

Control Room Locked Door
http://img42.imageshack.us/img42/8628/15lockedoor.jpg
In the Control Room, there is a locked door on the opposite of the door you enter to get to the final fight. There is a (very small) room behind it, so let's get there.

Difficulty: Medium :smile:
Possible: Yes

Control Room Glass
http://img693.imageshack.us/img693/6126/16sideglass.jpg
In the control room hallway you will see that those walls are made of glass. You can get behind the glass, since there is some space. Maybe try to use a Wraith or a BAW launch.

Difficulty: Medium :smile:
Possible: Yes

Control Room Grates
http://img693.imageshack.us/img693/7...floorglass.jpg
This is pretty much the same as the glass, only at the bottom. Try to debounce there, but I don't know if the space is big enough for you to fit in.

Difficulty: Medium :smile:
Possible: Maybe

Bottom of the Control Room Pit in Single Player
http://img688.imageshack.us/img688/1875/18crpit.jpg
We have gotten to the bottom of that pit in coop, so let's do it in SP. Maybe collect some of the infinite Banshees to get an overload. Well, you would need around 200, unless you can find some other way of getting in there the way we did in coop. The problem is to get through the door without a Spectre that rams you. It's way too complex to describe the whole process, read here and here for all the information you need.

Difficulty: Insane :eek:
Possible: Maybe

Wraith to REX in Single Player
http://img263.imageshack.us/img263/6413/14rex.jpg
Duelies has gotten a Wraith to the REX once by a hump launch, but he did it in coop. You can use the same technique as for coop, but it would be way harder.

Difficulty: Hard :mad:
Possible: Probably

Beach to REX in SP
http://img52.imageshack.us/img52/3203/13rex.jpg
I tried this with a Banshee once, but I went nowhere. You might have to be creative at this one. Maybe get a lot of idle Banshee Brutes and make a large grenadepile, I don't know.

Difficulty: Hard :mad:
Possible: Maybe

Very beginning to REX
http://img36.imageshack.us/img36/3097/12rex.jpg
Another REX Challenge. Launch onto the REX-Tower from the very beginning of the map. It's a huge distance horizontally as well as vertically.

Difficulty: Hard :mad:
Possible: Yes


HB sa' lamee 03-27-2010 03:46 PM

Reserved

AllShallPerish 03-27-2010 03:47 PM

I also want a reseverd post!

- Reserverd -

ASP

grumpy 03-27-2010 03:54 PM

Way to go HB, I'll have to stop talking so badly about you.

In reference to CS room, it's loaded but I don't know if there's anything else that would load later. Seemed loaded to me.

MetalFan123 03-27-2010 04:21 PM

Thank You! This helps a lot!

HB sa' lamee 03-27-2010 05:18 PM

It's really fun to work on this... Awesome how much there is from only Cairo Station, although I thought I could not get much out of this place.
Thanks for the comments, guys.

MetalFan123 03-27-2010 05:47 PM

Can't wait to try some of these! I'm getting my new halo 2 disc tomorrow!!

HB sa' lamee 03-28-2010 08:16 AM

I added an indication for difficulty, so you can easily chose challenges for your skill level.

I don't even have 1/3 of the levels and it is already pretty long (even without pics). Should I add spoilers? What do you think?

MetalFan123 03-28-2010 08:46 AM

Yes I think spoilers would be very helpful, because it is kind of hard to understand what area you are talking about.

HB sa' lamee 03-28-2010 08:48 AM

Yeah, I'll add pics for sure, but first I want to have the full list.
After that I'll put it in spoilers to shorten it.

surtic 03-28-2010 11:41 AM

I like it so far, but pictures are definitely needed for those who don't know as much about the description.

I've completed the Scarab Gun in one launch challenge with a warthog, since that was my second technique of getting up there. Rather elementary though.

I have a random question, but where do you place the tank in the first map to overlap in the 2nd? I've launched it over to the area above the tunnel and placed it at the end, but I couldn't find it later on in the 2nd map.

HB sa' lamee 03-28-2010 02:03 PM

Quote:

Originally Posted by surtic (Post 800045)
I like it so far, but pictures are definitely needed for those who don't know as much about the description.

I've completed the Scarab Gun in one launch challenge with a warthog, since that was my second technique of getting up there. Rather elementary though.

I have a random question, but where do you place the tank in the first map to overlap in the 2nd? I've launched it over to the area above the tunnel and placed it at the end, but I couldn't find it later on in the 2nd map.

Did you do it in SP, with a Stack launch?

I don't really know where to set the Tank, but the end of the map ist way too far, though. You should try out, place a Ghost above the Tunnel roof on Map 2, have a guy inside it and go back through the LZ. Then search for it on Map 1.

grumpy 03-28-2010 03:06 PM

Quote:

Originally Posted by HB sa' lamee (Post 800094)
Did you do it in SP, with a Stack launch?

I don't really know where to set the Tank, but the end of the map ist way too far, though. You should try out, place a Ghost above the Tunnel roof on Map 2, have a guy inside it and go back through the LZ. Then search for it on Map 1.

Set the tank near the front of the tunnel. Just above the tunnel there'a an angled raised section and it has pipes running along the center. Go to the end of that and set the tank on the raised part (coop).

Here's one, launch a tank or any vehicle from the first map to to SG bridge. Right after launching, P2 passes the lz in the tunnel to activate map 2. If you have a Ghost you can probably race out and see the tank or Hog flying.

Extremely difficult is my first thought.

surtic 03-28-2010 07:20 PM

Quote:

Originally Posted by grumpy (Post 800101)
Set the tank near the front of the tunnel. Just above the tunnel there'a an angled raised section and it has pipes running along the center. Go to the end of that and set the tank on the raised part (coop).

Here's one, launch a tank or any vehicle from the first map to to SG bridge. Right after launching, P2 passes the lz in the tunnel to activate map 2. If you have a Ghost you can probably race out and see the tank or Hog flying.

Extremely difficult is my first thought.

HB, I used a standard nade pile in coop. I had some crazy tank spins while I launched it there.

Gracias Sr. Grumpy.

If I were to set the tank (or other vehicle) there with a nade pile, aim it in the direction of the SG bridge, have p2 get a checkpoint in the tunnel, and then launch from there WHILE activating the LZ, could that be possibly done? I'm wondering about the height of that. The distance is fine probably, but for the height, you may need plenty of nades.

grumpy 03-28-2010 08:05 PM

Quote:

Originally Posted by surtic (Post 800123)
HB, I used a standard nade pile in coop. I had some crazy tank spins while I launched it there.

Gracias Sr. Grumpy.

If I were to set the tank (or other vehicle) there with a nade pile, aim it in the direction of the SG bridge, have p2 get a checkpoint in the tunnel, and then launch from there WHILE activating the LZ, could that be possibly done? I'm wondering about the height of that. The distance is fine probably, but for the height, you may need plenty of nades.

Yeah, lots of nades and you can launch high, just hit the lz before it raises up too high in the first map.

This method worked perfectly when launching through an lz and continuing through a cutscene in QZ so it will most likely work here. We already know that keeping a coop player in a vehicle when the lz is passed works, on Metropolis as well as QZ.

Just remember the ceiling in map 1 is much lower than map 2. Also, have the player at the lz carry an RL so if you want to keep launching he can suicide both players and revert if a CP comes at the wrong time.

I think the pile should be built and the CP got before the lz is ever crossed. However, you can see where to aim if you make a practice run to the HQ building. Once the arrow appears you can go back to the launch point and see how you aim is.

If you try and launch while the arrow is up, the nades at the launch site will probably vanish. If you build the pile later there will be no CP.

surtic 03-28-2010 11:41 PM

I believe that once you exit the tunnel for the LZ, you hit a checkpoint if you continue a bit farther. I'm not sure if you'll have to stop before you hit that or maybe delay it by swinging your gun around to block it.

grumpy 03-29-2010 12:05 AM

Quote:

Originally Posted by surtic (Post 800144)
I believe that once you exit the tunnel for the LZ, you hit a checkpoint if you continue a bit farther. I'm not sure if you'll have to stop before you hit that or maybe delay it by swinging your gun around to block it.

Well, you have to go out and give a good look, at least I would because you should assume it's going to be there, flying along. If you have an RL, reverting will not be a problem. It will be epic but it might take a number of setups to zero in on the target and number of nades. After launching a few times you'll get to know the good ones so I would not go look every launch. There's a 10 times rule on H2 launching, about every tenth launch you get a super-nova launch so I keep my eye out for that one.

Maybe use a bunch of nades at first, to make sure you are flying far enough. Once you spot it, game over except figuring out the right amount of nades. Once the nade number is dialed you can adjust direction by placing the fuse left or right.

It won't be easy and if you do land the Hog you'll have to get up there to verify.

Heh, there are quite a few levels where an lz launch could be cool. OS for one but there's no target/objective for an epic landing.

HB sa' lamee 03-29-2010 11:52 AM

The problem would be that the Tank blows up at the landing, I guess.
Also, a Tank is really random to launch, so I would first try it with something easier to launch, a Ghost maybe. Even a Ghost would be epic enough.

Also, I've got Tank launches where the Tank flew like 20 meters and I thought, what a poor launch, and then it hit the ground and was sent to the ceiling within a few seconds, just to say...

Maybe there is a new method for getting a Banshee over, just fly around at the bridges at the right height, trip the LZ and look for it on Map 2.

Edit: I've wondered about launching Mr Invincible to the Gondola. Isn't he teleported to the hallway when you cross the LZ, like the other Elites?

grumpy 03-29-2010 01:43 PM

Quote:

Originally Posted by HB sa' lamee (Post 800196)
The problem would be that the Tank blows up at the landing, I guess.
Also, a Tank is really random to launch, so I would first try it with something easier to launch, a Ghost maybe. Even a Ghost would be epic enough.

Also, I've got Tank launches where the Tank flew like 20 meters and I thought, what a poor launch, and then it hit the ground and was sent to the ceiling within a few seconds, just to say...

Maybe there is a new method for getting a Banshee over, just fly around at the bridges at the right height, trip the LZ and look for it on Map 2.

Edit: I've wondered about launching Mr Invincible to the Gondola. Isn't he teleported to the hallway when you cross the LZ, like the other Elites?

Yeah, I hate launching a tank if you need precision. I developed a technique for the Hog, though. Instead of a round pile, like for BAW'ing, I make a stretched pile. I line them up parallel with the bumper (90 degrees to launch path). This seems to give direction consistency to each launch but you have to know the correct path when setting up the launch (although you can adjust a little bit with the fuse). Another method I've looked at is a parabolic shape to the nade lineup.

The normal pile has a blast 'radius' so the energy released has a radius that's a little harder to aim. I think that's why the Spectre is so easy to aim because of the pointy front. Turning the blast from a radius to a 'blast wall' works for a BAW too but only in certain cases. The idea of a parabolic pile for BAW is to trap the player to the wall or door. The PBAW is experimental at this stage to see if it's more survivable and to see if I can get it to 1 out of 3 instead of 1 out of 10.

D'oh to the Elite thing. I've never really looked at that, silly me. When you have him in a Spectre during regular play he stays in while passing the lz, I think. I'll have to go look. Since you brought it up I realized I've never known why sometimes 2 Elites show up in the hall after crossing the lz and other times you can have 5 there and sometimes the Invincible Elite will not be there. It must have something to do with how many Elites I leave alive beforehand and if the Phantom that brings Mr Invincible doesn't spawn he will not spawn either. Is that what your thinking, all AI alive on the level (including Mr Invincible) get teleported?

HB sa' lamee 03-29-2010 03:47 PM

Yeah, I think all live AI is teleported. If you leave Elites in the beginning on Map 1, even those are teleported. Is it possible to not spawn the Phantom with the Spectre during normal Gameplay?

Good thinking at this, but I guess a parabolic shape just sounds and looks cool and is not as effective as just a straight line, at least for launching Hogs. It's still worth trying out, though, this is H2 where everything is possible. If you have made a line, though, you have also set the direction of the launch, you cannot make major adjustments after that. However, I still prefer launching with a pile that looks like one grenade.


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