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Terminator 05-13-2006 11:02 PM

Halo 2 Launching Tutorial and Discussion Sticky
 
Well, anyone who knows me knows that I get much enjoyment from launching. And I enjoy it so much, and I don't see a whole lot of(that's a lie, strike that. There have been many launching videos around this last month.) videos, so I am attempting to make an all purpose launching thread.:D
Here, we can discuss anything with launching in Halo 2; Discussion, tutorials, films, friends trying to help you stick that damn launch you have been working on all night, all will be in here. Given time of course.;)
Okay, here we go now. Oh, BTW. In this thread, my imaginary friend Jimmy will be my right hand noob, helping us survive the world of launching.
Text and video tutorials
Sputnik Frag Warthog(SFW):
In order to perfrom this kind of launch, you will need a few things. The Sputnik skull activated, a LAAG Warthog, at least one very healthy Marine/Elite, and a single Frag Grenade.
First, position your vehicle on a surface that is the flatest land available. Next, get out and get your allie to get in the turret. Now for the lucky part. Walk to the back of the hog, and hug the bumper. From there, walk a foot or two backwards. Carefuly lob a Frag under the turret.
Practice with your lobs; because they bounce, it can be tricky judging where it is to bounce.
You want it to bounce directely under the Elite/Marine or turret. Not against the bumper, not under the center of the hog, under the center of the turret. Now, right after you lob, jump onto the Elite/Marine.
Be careful with your jump; you may in tension lob as you jump, and that will mess it all up, just practice your timing. Your goal is to land on the allie before the nade goes off, not as it goes off. You don't want to jump, and have the hog hit you, that would resalt in death. You want to land on it, so the explosion pushes you up.
Where you land on the turret square will determine your direction of flight and how much damage you will take. If you get the hang of this, you will not take any damage at all. Just experiment with your positioning.
You are probaly flying up in the air, if not, the following things may be wrong:
1)Your allies are not healthy enough
2)Your Frag lob went astray
3)You're useing a GAUSS 'hog, and you must use a LAAG 'hog.
Don't expect to master this overnight, I have done many launches and still find this method difficult.
NOTE: You can use Blackeye, but it certanetely isn't required.
Demonstrations:
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Sputnik Plasma Specter(SPS):
For this variation of launching, the same ideals and requirements are applied. At least one healthy allie is needed, but this time, it must be in the passenger seat. Stand facing the allie, at the front of the specter, but in front of the allie in his wing.
Now, throw a Plasma grenade under the allie. Most of the time, he will remian in the seat, but sometimes he trys to get out. If he does, kill him, and then revert to last checkpoint, lol. Same as the SFW, jump onto the wing, and let it push you up. But, this vehicles design asks somthing more from you in order to get the hieght you seek. That is, just land on the edge of the wing(you are landing on the inside of the wing part, on top of the allie)and walk forward or backwards. For some reason, this is what propells you upward. This is much easyer than the SFW, it is hard to die with this method.
Demonstrations:
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Sputnik Rocket Warthog(SRW):
For this you need Only one marine but it works better with 2, LAAG warthog, sputnik, and black-eye, and a rocket launcher.
Get marine in turret (if 2 get second one in passenger)
park on flat ground.
hop on turret.
go to where you are still on the turret, but you are almost about to fall off the warthog.
Shoot the rocket about 6inches out from the back of the turret.
Wa lah you go flying.
credit goes to {NL} Killer_50, used to get scarab gun
walkthrough written by spec-ops elite for any level
Demonstrations:
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Self Rocket Warthog (SRW Also =0):
A recent discovery in the world of launching. VanDamn showcased this method of launching in his film, "Sanctuary." Basicaly, you stand to the side of a 'Hog with Oversheilds and a Rocket Launcher. Fire the sucker under the 'Hog and get in... it is easier said than done. To make it more challenging, you can lob a Frag grenade under the 'Hog, then follow it up with a rocket. You can obviously get some good air with this, but having some allies inside the vehicle with you can make the flight all that much more enjoyable. It appears retardedpenguin found this launch first. Yay.
Demonstrations:
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Plasma Frag:
Okay, the classic Plasma Frag launch. For this variation of launching, it is avaible for use to either a Warthog, or a Ghost.
The 'Hog: For the Warthog, (as well as the Ghost) you will be needing Sputnik, possibily Blackeye, and depending on your launching objective, some healthy allies.
First, find your desination, if any, and grab one of each grenade type. Walk to the driver's seat of the 'Hog, and turn around, looking down under the 'Hog. Throw a Plasma aimed a little downwards from the beck of the center of the Warthog, so that it bounces under the center. Right after you lob the grenade, switch to your Frag, and without changing your head pitch, lob that 'nade too. As soon as that 'nade leaves your hand, get into the driver's seat. Depending on where the grenades bounced, preper to fly over there, over here, or Yonder. If you had no allies in the 'Hog, then your vehicle will only go so far. If you want some HIEGHTH, then get allies in the vehicle. Thne more, the more heighth you will get. "Why?" you ask. "Why? If that is more weight, then won't weight it down?"
Well little Jimmy, no. You see, with Sputnik active, it reduces the mass of every moveable object. With the extra light mass, the vehicle is treated as one object with a whole bunch of light mass, making it able to get more air.
You can either throw the nades under the middle, as recommended, but others prefer to throw them under a rear tire. Do whatever works best for you. As always, you can leave the 'Hog any time in flight, but that is not advisable. For, if you got a weird launch with yout Warthog flying every which way, if you get out, the 'Hog will hit you, killing you instantly. If your launch is a perfect turn over turn, you may be able to get out alive, but it more likely that you will still get hit.
Now, if you are continuesly dying, try different lob angels et cetera, or activate Blackeye to gain some more sheilds. Good luck.
The Ghost: For this vehicle, you will not be able to get so much heighth as the Warthog, for you can not add any further light mass other than yourself. And the Ghost is far fragiler than the Warthog, it is HIGHLY reccomended that you use Blackeye, as well as Sputnik, when Plasma Fraging a Ghost.
With your grenades and other preperations, get ready to get some akward launches.
With your Plasma selected, stand on the left side of the Ghost, a few feet behind the fuel tank. Looking down, or close, throw a Plasma so it bounces close to the fuel tank. NOT STICK. If stuck, you are as good as dead. If it didn't stick, then quickly switch to your Frag and lob that sucker under the fuel tank, or close to the glowing Plasma. As soon as you finish the lob, get in the Ghost. Depending on your speed and reflexes, you can boost, or move the Ghost a little to the left to stand equely over the nades. But, as it is, you probaly won't have that privelage, so just get in and wait for the explosion. IF you had oversehilds, you should be alive, if you didn't then you are dead.
As said before, you probabaly didn't go as heigh as a 'Hog, but you should have gotton some height or distance.
There is also another method. Lob a Plasma so it bounces maybe an inch(a foot, whatever) behind the Ghost, and then switch to your Frag. Lob it under the fuel tank like before, and wait for the explosion, you should launch forward.
Demonstrations:
Warthog:
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Demonstrations:
Ghost:
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Grenade Pile:
Grenade piles, my favorite launching style. Depending on your level, you will need certain skulls, and without a doubt coop mode.
If you are on a level with which you respawn with grenades, then all you will need is Sputnik and Blackeye. If you are on a level that respawns you without grenades, then activate Catch in addition to Sputnik and Blackeye.
With: This is for levels with which you respawn with grenades, those levels are Outskirts, Metropolis, The Sacred Icon, Quarintine Zone, Uprising, High Charity and The Great Journey.
Outskirts: 4
Metropolis: 1
The Sacred Icon: 2
Quarantine Zone: 4
Uprising: 1
High Charity: 1
The Great Journey: 4
Okay, with grenade piles, you can use yourself to launch with, or a vehicle. For a vehicle(depending on type) you will need more grenades of course, and for yourself laumching, lesser amounts of grenades should be used, for to many will resault in death, regaurdless of sheilds.
Self: For launching yourself, only a few nades are required, but feel free to use as many as you like. I would recommend that you use no more than 20-25 grenades.
Now, with Sputnik on, not only can you launch heigher and fartherm you can aslo launch better. You see, you can shoot the grenades with your non explosive weapon(I.E: Rocket Launcher, Brute Shot, Fuel Rod Cannon, Scarab Gun.) to move them together into nice, tight piles. The tighter your pile, the better aimed launch it can be. But astray grenade piles work too, it is recommended for vertical launches. Tight piles I recommend for MASS highth(I.E: The Top of High Charity) or to launch at angels.(I.E: to launch from the Great Journey beach to REX.)
If you have a vehicle, preferibly a Warthog or Spectere, get in the turret, and either shoot your partner down, or go have him kill himself...somehow. Use your imagination.
Now, where he respawns, move your curser over him, and open fire. *He dies.* Keep holding that trigger, he will respawn in the same in the same place, and when he dies, his grenades will fall close to each other. After you have gotten all the grenades you need, have the respawned player back away and keep his veiw on the pile at all times. Now, the other player exits the vehicle and move sthe weapons out of veiw, so they will deload, and then the bodies. Once that is done, shoot your grenades to the desired compression or just leave them alone. Then, keep your eyes on the pile, and have the other player go get a checkpoint.
Throw a grenade onto the pile, in the pile, behind the pile, on your mom, or where ever else you need the explosion be. Then stand on the opropiate position, and wait for lift off!
NOTE: The lobed grenade's explosion will move the grenade pile, or some 'nades in the scattered 'pile.' Beware.
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If you don't have access to a turret, dual-weild SMGs or Plasma Rifels, and have your partner die, where he respawns, shoot him. *He dies.* Repeat. If you run out of ammo for your guns, don't move. Just have your respawned partner drop a fesh gun(s) by you. Pick it up, and repeat the process.
Vehicle: For vehicles, you can use less or more grenades, of course, depending on the vehicle type. For each vehicle, here is just a semi-random recommendation for the amount of 'nades for each vehicle.
Scorpian: 40-50
Warthog: 20-30
Spectere: 20-30
Ghost: 15-20
Wraith: *No idea yet*
Same idea applies to grenade pile/vehicle launches, like self launching. Use the same method to gain grenades.
Now, for the heavy vehicles(Scorpian only, ence the Wraith appears to be unlaunchable) You just have to put the pile under the vehicle, lob, and just sit back and watch the soot fly. With light vehicles, there is another trick.
Try this: Throw down a grenade, and put a Ghost above it. Weeeeeee....right? Now do the same thing, but over a grenade pile.
"What in ze hell? All those nades and I went almost the same heighth, or hardley got any more heighth! Teh h4x mb?!?"
No Jimmy, you silly goober. You see, when a grenade dedonates, it pushes you up higher than it normaly would. And that explosion is what sets off the other grenades, right?
"I don't see where you're going with this mister."
Well, the grenade lobed expodes first, then setting off the others. The first exposion sets you up in the air so high that you are out of the blast radius of the other grenades, therfore, you just get the height of a single grenade.
"Oh, I see now. Thanks Terminator!"
Any time Jimmy.:)
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The point I'm getting at is, is that you can't just sit a light vehicle over a 'nade pile and expect to launch to the top of the Sentinal Wall. Instead, what you must do, is back a way from the grenade pile, and have your buddy throw a boom ball into the mob.
Time your boost(no boost for a 'Hog.) so you boost over the pile right after the lobed grenade goes off, so you only catch the pile's explosion. A little hard to grasp from the
description, but that is what films are for.
Without: If you are attempting a grenade pile launch on a level that does not respawn you with grenades, activate the Catch skull in addition to the Sputnik and Blackeye skull.
Okay now....you need the Catch skull active, because most enimies will drop two grenades when killed. You need these grenades to launch with.
So, kill untill you have a sufficient amount of grenades, and try to get a checkpoint. Have one player gather up as many grenades as he can, and have him move away from you. Shoot him dead. Repeat the process. This is how you move mass amounts of grenades.
When you have moved all your grenades to the desired launching location, shoot them to the disired compression. Get another checkpoint, and launch away. Throw a grenade onto the pile, in the pile, behind the pile, on your mom, or where ever else you need the explosion be. Then stand on the opropiate position, and wait for lift off!
NOTE: The lobed grenade's explosion will move the grenade pile, or some 'nades in the scattered 'pile.' Beware.
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Self: See self under the "with" section.
Vehicle: See vehicle under the "with" section.
Demonstrations:
Self:
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Demonstrations:
Vehicle:
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Grenade Piles On Single Player:
In order to create a grenade pile in Single Player, you are going to need Sputnik Catch, and Thunderstorm if you want. Basicaly, kill a group of enimies near each other. Catch will make them drop more grenades. Use a sword (Or another weapon) to melee all the grenades into a pile. It is safe to say the pile won't deload fast, unless you have a super Xbox/ Xbox 360. Once you make your little pile, get a checkpoint and blast away! Thunderstorm may be of some help, because higher ranks tend to drop more grenades. To me; I could be completly wrong about this, but at least you can get swords easily ^_^. On higher difficulties, the enimies tend to drop grenades more often, so Normal should be just fine for making a grenade pile. You can use perminant active camoflauge to help you as well, if you are lazy about it like I am.
Demonstrations:
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Banshee Wing Launching:
There are many ways to launch with a Banshee, using its wings. Many ways indeed.
With Sputnik activated, and maybe Blackeye, grab yourself a Banshee, and if you can, a plasma weapon.
Method 1: With a Banshee parked normaly, throw a Plasma Grenade under the wing you are standing on. the explosing will push the wing up, launching you sideways to the extent equel to where you were standing on the wing. See it now.

Method 2: Flip the Banshee over, so one wing is on the ground. Throw a grenade under it, and stand on the edge. Once it goes of, you will be cattapolted into the air. It also helps if the wing you arn't standing on is blown off, it gives you more height. See it now.

Method 3: Flip the Banshee over, so one wing is on the ground. Stand on pod at the end of the wing that's on the ground. Aim either, a Brute Shot, a Fuel Rod Cannon, or a Rocket launcher at the end of wing up in the air. Shoot it to be launched up into the air. If you use a Rocket Launcher, use oversheilds. Also, if you want more height out of this launch, just as or right before the projectile hits the wig, hit the X button to flip the Banshee.

Warthog Whiplash:
A recentely discovered launching method that packs a punch if your sheilds are man enough to take it. To do this, you need full oversheilds, an allie or two, and a Plasma Grenade. Stand on the turret at the back of the 'Hog. Lob a grenade down, so it lands right behind the bumper, if it bounces under the 'Hog, then that's better.
Wait for a second or so, then run backwards down the hog to the nose, and jump off backward. The grenade should go off as you reach the peak of your jump, so the back end hits you, sending you sailing.
Demonstrations:
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Callous:
Not much information is available on the how to do part of this launch. What we do know, is that if you use an explosion, so far the Rocket Launcher and Plasma Grenade only, under a Warthog, there will be an explosion, but the Warthog will remain intact and will not move....untill it is touched by a bullet, plasma burst, or anything else.
Demonstrations:
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Single Grenade:
Pretty simple, just using a single grenade to get some extra hieght. Again, Sputnik should be used.
This won't work for any tank of course, but for the 'Hog and Ghost, just throw a Frag under it. A Plasma can go under a "Hog, but you should just throw a Plasma out in front of a Ghost and boost over it.
Same thing with a Spectere, throw a Plasma in front of it, and boost over it. You will find it fairly diffficult to launch one with a Frag.
Demonstrations:
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Stacking:
A nifty technique used to lob grenades with faster speed. To do this, you will need at least two grenades, any type, and at least one Plasma Weapon.
Simply overheat the Plasma Weapon, and wait for the meter to reach about 60%. At this bar range, tap the grenade button twice. Two grenades will come flying out. Use it for that little extra boost you need.
The only exception to this stacking technique, is the Beam Rifle. On this weapon, you need to wait untill the meter reaches somewhere from 30-40%, then lob. If you do not understand, that is why videos are invented.
5 grenade stack
This method is used in Single Player for Ghost launches, it can get you to extreme heights. To do it, you must have a beam rifle and a ghost, stand a little bit behind the ghost and over load your beam rifle, throw on plasma as fast as possible then before it finishes cooling down, stack two frags. Over heat it again, as fast as possible and throw two grenades at the bottom of the ghost at the same point in overloading the Beam Rifle as before.
Demonstrations:
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Dual Stack
Using any plasma weapon minus the Beam Rifle, is deamed Dual Stack. Simply overcharge your weapon, and wait until the heat bar drops inbetween 50-60%, then tap the grenade button twice. This is commonly used on a player alone, as a improved version of grenade jumping, as well on Warthohs and Ghosts.
Demonstrations:
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Box Launching:
Similar to the self launching in combination with grenade piles, except you use a box. In order to do this so called box launching, you should make a decent sized grenade pile, tight. Once your pile is tighted, melee a Covenant box over the pile, and stand on it.
Now, you do not have to stand on it for the launch, because everyone has thier own way. You can throw a grenade under the box, and quickly jump on it. Or you can stand on it, and lob a grenade in front of the box and hope for the best.
Any way, what you are doing is, making an explosion underneath the box so that the box hits you, and not the explosion itsself. It is a handy technique that can help with hieght, distance, and the preservance of sheilds. This is a commom, if not easyer-said-than-done launch. And once the grenade is lobed, all you have to do is sit still on the box and wait. If you are not quite grasping the concept, click one of the links below and see for yourself just what I mean.
Demonstrations:
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Hump Launching:
We do not know why this variation of "launching" works; it just does. There have been many therioes, but let's just forget about them, or just go here.
This, so far, has only been documented, prooving the only vehicles able to use this with are the Wraith, Spectere, Ghost, and Warthog. I wish I could include the word, "simply", but alas, I can not. In order to do this launch *Insert adjective here* , jump on the "bulbous" part of the vehicle, and start crouching up and down on it repeditaly, without moving your body otherwise. (You may move your head, however.) On the Warith, try right behind the ****pit. For the Ghost, try right on the big part in the middle. For the Spectere, aim on the end of the turret. (Where the Plasma erupts.) For the Warthog, same thing; around the head of the turret.
Once you have crouched a sufficient amount of times, move. Jump, step forward, step back ward, to the side, and that's what the Hokey Pokey is all about! Once you move your body, one of two things will hapen:
1) You will be catapulted into the air.
2) You die in an ocean of your own blood.
If you got the first, then good for you! If you got the second, you suck at life.:) Just kidding, if so, either gain oversheilds (Via the Blackeye Skull.) or lessen the amount of your crouches.
One other little oddity that can help or agrivate you, is humping stacked vehicles. In other words, put one vehicle on another, and hump the top vehicle. It seems to help at times, others....you just die.
You can also hump launch a vehicle that is being manned, so long as it is not in motion.
***DISCLAIMER***This has been proved to work with allies only, as well as only in the side seat(s) of either Warthog or Spectere. It has not yet been documented to work with a Wraith or Ghost.***END DISCLAIMER***
Demonstrations:
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Wraith Launching:
A recent launching style invented by Membrane32 and Grildcheeze. Until recently, Wraiths were defined as unlaunchable with grenades. But who said you had to launch the Wraith with Grenades directly?
In order to launch a Wraith, you will need a Scorpian, grenades (a lot) some allies (optional) and of course, a Wraith. (So far, only doable on co-op) Construct an extremely tight grenade pile, and drive your Scorpian over the pile, having it's bulky rear resting squarly over it. Drive your Wraith on top of the Scorpian, and fetch a checkpoint. Light a pile like you would for a normal Scorpian. One player should be in the Wraith, and one should be on foot, lobing the grenade. The pile will force the Scorpian into the Wraith, captapulting it through the air. See the fourth demonstration under Miscellaneous for some more launches featuring... this.
Demonstrations:
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The FTG Launch:
First off, you may only do this on the levels:
Outskirts
Metropolis
Delta Halo
Quarantine Zone
Uprising
Great Journey
...levels that includes vehicles such as the Warthog or Spectre, and a Ghost. What you need is have Sputnik, Catch and Blackeye activated. Then go to any level mentioned above, best to use EASY difficulty.
Proceed to a location(your choice) on the level you've chosen where there is a herd of enemies, and or with many allies... more enemies/allies, the more grenades you'll be able to gather. It's best to try this on the Metropolis Extension Bridge. Kill and kill and kill until you've gathered sufficient nades and melee the nades to your desired launching area.
Get a Warthog or a Spectre, preferably a 'Hog, and a Ghost too. Now this is the most confusing part...
I would highly recommend that you park your Hog/Spectre to a permanent place and sit on the passenger seat and look up(all the way), and throw a nade(best to use a plasma). REMEMBER where the nade landed/exploded, because that's where you'll be positioning all the nades you've gathered.
Note: It is very important that you LEAVE at least one enemy so you can swordfly and be un-falltimed.
Once you've set your Hog/Spectre to it's proper position and also have gathered nades, get a Ghost and park it close to the passenger seat.
Aim at the remaining enemy and do the swordly technique and aim at your gathered nades and look up(still in the passenger seat), and throw a PLASMA grenade.
Then look at your ghost(to your right) and get out. The moment you press X to exit, press X yet again to ride the ghost, and drive at the gathered nades location that'll explode at any second, and...FTG launch yourself.
It's very time-consuming, but the reward in the end is much sweeter and heavenly.
And there you have, FTG Launching, from anywhere, at anytime.
Demonstrations:
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AI Launching:
A method of launching that has been around since the dawn of Halo 2, but only brought to light recently. Basically, you are using enemy AI to launch with. You know that with allies in your Warthog, you can be launched higher than you would without them. With AI launching, you can launch a Warthog full of Elites, plus yourself if you board it, giving the height of 4 people. Yeah, that's pretty high. Then there is up to 5 people in a Spectre. Maybe 5/6 if you do this on co-op and board different vehicle positions.

If you are wanting to do this on Single Player or Co-op, you will need Sputnik obviously. Blackeye is helpful if your vehicle is spinning wildly and you don't want it to kill you, but it isn't nesessary. Mythic and Thunderstorm are helpful because it beefs out the AI, making them more resistant to explosions. For a Warthog, fill it up with Elites or Flood and throw X number of grenades as if you were going to single 'nade luanch, stack, or 5 'nade stack, then board the vehicle anywhere instead of getting in. You will stay launched to the vehicle for a while, then will let go and probably shot off in some random direction when the 'Hog hits you. Another little tidbit; if you are on an Arbiter level and you'd rather AI launch with Elites than Flood, betray them and then AI Launch.

You can also do this with Ghosts. The good thing about Ghosts is that they are already extremely light, and you are basically doubling the height/ distance you can get in it but boarding it instead of just getting in. Not to mention, you can use Grunts to launch with when using Ghosts, not just Elites. Of course, Elites won't die as easy, but it's much more fun to see a Grunt flying through the air screaming than an Elite cursing in mid-air. =P

Spectere AI launching has not been tested yet.
Demonstrations:
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Miscellaneous:
This section is for unique launches, that can't be done on all levels, or are just out there. Such things include using cars as a substitute for a box to launch with, or using sniper pods. Even useing the Scarab Gun.
Demonstrations:
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___________________________________ ___________________________________ _

Terminator 05-13-2006 11:03 PM

Commonly asked questions

Q: How in ze hell do you launch?
A: Read the post above, have patience, and sometimes work alone, especialy with grenade pile launches. Your freind may not be able to hang around that long. And your hair matters, if you have an afro, then you will without a doubt make a killer launching variety video.

Q: I am having trouble finding enough grenades for launching. I am looking for enough grenades to launch a vehicle, maybe just enough to blow up my partner. Any ideas wiseass?
A: I assume you are referring to a level with which you do not respawn with grenades, right? Well, if so, try activating the Catch Skull. When an enimie dies when this skull is active, they will have a much higher chance of droping two grenades. Use them to make stuff go ka-boom.

Q: Sir, I keep reading you say all this stuff about skulls. The Sputnik Skull, The Blackeye Skull, the Catch Skull...what are they? Can you show me some videos on how to get them please?
A: Aye, sure thing Jimmy. Thanks goes out to spec-ops elite, who made a near, if not all, collection of skull tutorial films. The Sputnik Skull, the Black Eye Skull, the Catch Skull, as well as all the rest, can be found in the Tutorial Sticky.

*Will edit with more. Post your own if you like*

Terminator 05-13-2006 11:03 PM

Teh House of Launching 1337ness!

Fwankman88: Delta Halo Revisited

iCorpsey: Self Ghost Launching Vol. 2

iCorpsey & Terminator: Self Ghost Launching Vol. 3

Hockeykid101: Launching rocks!

Hockeykid101: Launching rocks! Vol. 2

Hockeykid101: Launching rocks! Vol. 3

Terminator: Purgatory

The Obesity: Beastage

Duelies: Building Hopping

SRL: Evolutions Part 2

Anakade & deathremain: Temporal Voidence

RandomCTG & The Elite Grunt: Twin Fusion

TameBeverage: The BIG Picture

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Launch of the Week!

Congratulations to these week's winner, The Obesity!

Week One: scurty!
Week Two: The Obesity and Terminator!
Week Three: Membrane32!
Week Four: The Obesity!

Terminator 05-13-2006 11:04 PM

Usefull tips, trick, glitches, and tutorials

You heard it here folks, I will be adding various films, tutorials, and hopefully some pictures to this post to help you get the most out of your launching experiences.
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No Falling Death:
This is a very helpfull trick/glitch dicovered by Ms. Man, and KORHAL. KDproductions signiture trick, no fall timer.
To do this, you will need the autoupdate removed from your xbox. That means, if you have xbox live, or any of the new maps via the Map Pack, nu-uh. Sorry, it won't work with the patch. If you want to learn how to remove the patch from your xbox, see The Usefull Tutorial sticky, near the bottom.

If you do not have the patch, then good for you, we can begin! For this, we will need either at least one Warthog, or one Spectere, and another vehicle(optional) that you wish to be un-fall timed in. Also, one Energy Sword, and any other weapon. However, if the other weapon is a long range weapon(I.E. Rocket Launcher) then that can come in handy.
To do this, get in the sideseat of either a Warthog or a Spectere with your sword in hand. Now, depending if you are on single player or coop, your difficulty with completing this task will vary. What you need to do, while in the side seat of the vehicle, lunge, not the B button, but lunge at an enimie when the reitcule is red. You will hear a strong slash sound, that's good, now; don't get out of the 'Hog. If you do, you will go flying out, which is called sword flying. Any way, as long as you are in the sideseat like that, you are immune to death by falling. But you can't drive, so that's not much fun. So if you want to learn how to be un-fall timed in a driveable vehicle, then keep reading.
Now that you are in the side seat, if you get out, you will go flying. You have to fly into another vehicle, that's the trick.
"But Terminator, when I get out, I hardley go anywhere! How do you expect me to fly all the way to another vehicle?!"
You see Jimmy, if you are still in the sideseat, as in, the 'Hog hasn't moved, when you get out, the sword fly will last as far as a normal lunge.
"Damn you."
Don't worry Jimmy, you can still do it. To make your flight longer, move your position farther away from the lunged at enimie. It does not have to be killed, but you can if you would like. But since you can't drive, either you coop partner, or allie has to. Or, you can move yourself with the aid of explosives like grenades. When you get far enough away, your flight will become long enough for you to fly into a vehicle.
"I love you."
Keep it in your pants.
"Curses, you lied to me! When I flew at the vehicle, it didn't give me a message allowing me to get into the vehicle. WTF?"
Because you are "lunging" the message won't be displayed for some reason. In order to get in, park it right in front of the side seat. Then get out, aimed at where you get in at. As you get out, you have half a second to get into the vehicle, so hold X during that window to get in.
"Thanks mister! I am going to drop a Ghost off of Mt. Halo!"
You'll shoot somebody's eye out...have fun!

Do you recall when I said having a long range secondary wepon would help? Well now I'll tell you why. If your familiar with the super lunge, then you should know the right button combos to do it, right? If not, while your gun's reticule is red, press Y then R very quickly. You will fly at the enimie with tremendous speed. You can do this within the side seat of the vehicle you're in. The only thing is, you will not fly out. It is like the other lunging, but just lunging from a distance. It acts just like the sword fly when you get out. It is helpfull, because it increases your flight time, because you are farther away from the lunged at enimie.
"ZOMG, TEH H4X MB?!"
No, just fun.:)

The Thunder Storm Skull:
Yeah, another skull. What is helpfull about this skull, is that it turns all enimies into special opps troops. That means that Elites will have swords, making it easyer to perfrom the trick above.;)

Get your friends in on the action:
When launching, if you can, it is recommended to have some allies in the vehicle, if possible. The more light mass, the lighter it becomes. So if you only have a few nades, need more hieght, get some budies to get in/on the vehicle, and see how much a difference it will make.:)

Other Usefull videos:
As time ticks by, still I try...
Sword flying.
Grenade pile making.
Launching for Dummies Vol. 1.
Elite Grunt's launching basics tutorial

iCorpsey 05-13-2006 11:05 PM

You are a beast. We will be able to add that video tommorow or monday.
Tell me if you want me to delete this.


*Deleted the last one. XD*

Terminator 05-13-2006 11:08 PM

No, your fine. I may not need that much space, but I'd rather be safe than sorry. I needed a bunch of posts on one site before, and I mess up there. XD.
Yes, more than likely tomorrow, assuming my clips are worthy of your video. And that there is enough. I am a Demon and an Angle, not a beast.;)

iCorpsey 05-13-2006 11:11 PM

Quote:

Originally Posted by Terminator
No, your fine. I may not need that much space, but I'd rather be safe than sorry. I needed a bunch of posts on one site before, and I mess up there. XD.
Yes, more than likely tomorrow, assuming my clips are worthy of your video. And that there is enough. I am a Demon and an Angle, not a beast.;)

Ok, You can be the Demon/Angel, I am the Beast.

Change the white text to the default please. It is very hard to read.

Make an Area for sexy launch montages.

Terminator 05-13-2006 11:17 PM

Quote:

Originally Posted by corpsey
Ok, You can be the Demon/Angel, I am the Beast.

Change the white text to the default please. It is very hard to read.

What's default? Isn't this default? I will try a grey shade....
EDIT: I'll see what I can do.

iCorpsey 05-13-2006 11:23 PM

Quote:

Originally Posted by Terminator
What's default? Isn't this default? I will try a grey shade....
EDIT: I'll see what I can do.

\

EDIT: There ye go. That is teh default.

Striderdude 05-13-2006 11:25 PM

heres a collouse sample i pulled out of my VV. http://useruploads.mythica.org/view....ouse_small.wmv

iCorpsey 05-13-2006 11:29 PM

Quote:

Originally Posted by striderdude
heres a collouse sample i pulled out of my VV. http://useruploads.mythica.org/view....ouse_small.wmv

errrrrrrrrr.........Isn't that DolllaPwnCenter's?

Terminator 05-13-2006 11:30 PM

Quote:

Originally Posted by striderdude
heres a collouse sample i pulled out of my VV. http://useruploads.mythica.org/view....ouse_small.wmv

Thank you, I was just about to start asking for some movies and clip demonstartng BOTH the launches, and how to, as in tuts.
Is it just me....or does that look like cookie boy's clip?:confused:

Striderdude 05-13-2006 11:32 PM

Quote:

Originally Posted by Terminator
Thank you, I was just about to start asking for some movies and clip demonstartng BOTH the launches, and how to, as in tuts.
Is it just me....or does that look like cookie boy's clip?:confused:

no its mine, it may seem like it. i think cookie boy went around the hog the other way....lemme check.

EDIT: yep, cookie boy got on top of the big banana bus the other way, or oposite of the way i did. :P

Terminator 05-13-2006 11:34 PM

Quote:

Originally Posted by striderdude
no its mine, it may seem like it. i think cookie boy went around the hog the other way....lemme check.

EDIT: yep, cookie boy got on top of the big banana bus the other way, or oposite of the way i did. :P

I thought so too, but it looked so much like it. Thanks, will edit it in.:p

RockLobsta 13 05-13-2006 11:46 PM

man terminator you rock
you like my hero now seriously...lol
good job buddy

Terminator 05-13-2006 11:48 PM

Quote:

Originally Posted by RockLobsta 13
man terminator you rock
you like my hero now seriously...lol
good job buddy

Thanks, but maybe someone else should be your hero? I'm flattered, lol. But I am sure as hell no hero.;)
*notices buddy* *Nugies* I am typing in word document, I have to work a LOT on this.:D

Striderdude 05-13-2006 11:48 PM

i can get you an AWESOME banshee lauch, but its on multiplayer, or does it have to be campaign? ill check if i can do the others, will edit.

>.<

Terminator 05-13-2006 11:49 PM

Quote:

Originally Posted by striderdude
i can get you an AWESOME banshee lauch, but its on multiplayer, or does it have to be campaign? ill check if i can do the others, will edit.

>.<

Yeah, campaign please. Just for "noob's" sake.

Striderdude 05-13-2006 11:53 PM

Quote:

Originally Posted by Terminator
Yeah, campaign please. Just for "noob's" sake.

campaign? ok....but i cant guarantee it will be good. although, i can get ontop of the highest headlong building in multiplayer. :p

tomorrow - i got to go to bed in like 5 min. =[

Terminator 05-13-2006 11:56 PM

Quote:

Originally Posted by striderdude
campaign? ok....but i cant guarantee it will be good. although, i can get ontop of the highest headlong building in multiplayer. :p

Many can.;) Don't worry about "how good" it is. Just do your best, have faith.;)


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