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  #21  
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Terminator's Avatar
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10-18-2006 , 09:41 PM


I have three challenges for you tricking veterans. =)

Title: What comes after quadrilogy? Cincilogy?
Challenge: Get 5 or more Covenant characters onto the Scarab Gun Bridge at one time.

It's possible, just... challengeing. =P The most I've gotten is two. *Sucks thumb*

Title: 5th times' the charm!
Challenge: Get 5 or more allies on REX.

As far as I know, only two have been brought up there at one time.

Title: Cinco de mayo en Sentinal Wall
Challenge: Get 5 more more Elites on the second Sentinal Wall. If you want to get them on the first Sentinal Walll, go ahead, but I would be content with seeing 5 alive Elites on the second one. =)

  #22  
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10-19-2006 , 10:42 PM


updated ;)

  #23  
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10-20-2006 , 12:01 AM


Cinco de mayo en Sentinal Wall is on QZ silly.:)

And I noticed some other updates, nice job!:D If you would like some help, PM me or send me an offline message with what you would like me to do and I'll glady help out.:)

  #24  
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10-20-2006 , 12:15 AM


Quote:
Originally Posted by Terminator
Cinco de mayo en Sentinal Wall is on QZ silly.:)

And I noticed some other updates, nice job!:D If you would like some help, PM me or send me an offline message with what you would like me to do and I'll glady help out.:)
LOL brain fart, i will fix it in a sec

  #25  
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10-21-2006 , 01:05 AM


Thanks for puttign the golden staircase in there but I think you should put the no shot speed run of SI in there in place of the current one. It shows the run in it's entirety (doesn't cut off at the end) and is much faster.

  #26  
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10-21-2006 , 02:04 AM


Gameplay: Single-Player
Level: GJ or Uprising
Skulls: Sputnik, Blackeye, & Catch
Description: FTG launch to REX in either GJ or Uprising in SP.

Last edited by RandomCTG; 01-07-2007 at 05:39 PM. .

  #27  
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10-21-2006 , 11:47 AM


updated again with a fixed cinco de mayo and new SI run :)

and thanks random

  #28  
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10-21-2006 , 01:39 PM


I got a challenge which probably isn't possible but you never know.

Level: any
Description: In co-op find a way to cross any loadzone without your co-op partner teleporting.

If you are able to find a way to do this than I could probably get ghost to the very end of QZ.

  #29  
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10-21-2006 , 07:48 PM


That was quite simple in Halo 1 but Halo 2 is a whole different story :/

  #30  
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10-22-2006 , 11:47 PM


I got some really hard challenges.

First:Collect all the gernades on Cario Station as if you were trying to get on the Mac Gun.Then move them to a lege as if you were going to push them off the level.Have your co_op partner hit a box off the level.Then have him ride to the bottom.Once he is at the bottom have him find the box and push it under you.Then have your other co_op partner shoot the mass of nades off.Find were the nades are and remake the pile so,it's all small and every thing.Get a box launch set then kill you partner and start overloading untill you get a checkpoint.Then launch back up to the level.

Second:Same as the first just on the level Gravemind.

If you want to know how to get the checkpoints at the bottom of the levels CS and GM or for any details just pm me.

  #31  
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10-23-2006 , 12:12 AM


updated with SRLs challenges :)

  #32  
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10-24-2006 , 12:16 PM


Thanks do you think you could put in the link of the original topic.Ill go find the page for it now.It's on page five and is named Geting a checkpoint at the bottom of CS.

Also I would like the big idea for QZ challenge posted.The link is on page 8 and is named A big idea for QZ.The challenge is to get a vehicle to the very end of QZ.It has the tut and plenty of videos on how to do it in the big idea for QZ post.

Last edited by SRL; 10-24-2006 at 06:14 PM. .

  #33  
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10-29-2006 , 08:42 PM


I almost got a vehicle to the end but i messed up somewhere so i just said screw it. Then i went on to try and activate the IWHBYD skull. No camo , on the 7th wave , I got creamed.

  #34  
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10-29-2006 , 10:59 PM


Title: Tartarus? Yeah, he's owned.
Level: The Great Journey
Challenge: Get a wraith, AND all 6 of the unique AI (That would be Half-Jaw, the two captured marines before the scarab, Miranda Keyes, the Jhonson that fires at Tararus with a beam rifle, and the Johnson before the scarab cut-scene [In order to show that it's that Johnson and not a clone, give this one a brute plasma rifle]) on the ledge inside the control room. Bonus cookies if you can get the footage of them owning Tartarus.

This is something I was gonna put in the variety video I'm releasing in a little while, but I'd like to see you guys struggle with it.

Do not include this part in the challenge itself.
-Oh, by the way, my variety video will be called The Utter And Absolute Need For Steel-Plated Controllers, or TUAANFSPC.

  #35  
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10-30-2006 , 12:56 AM


Swiff Strike - Dude , that sounds insane! How do you get Johnson out of the Scarab anyways? I never thought about it. I wanna see that video man.

1 - It may be possible or already have been done but , get a Wraith inside Tartarus's temple and kill him with it. Most likely to have been done.

2 - Get 2 or all 4 four Hunters on Regret outside of the level or underwater and beside them. (probably been done before as well).

3 - Lure/bring the Prophet of Regret outside of the temple. If you're insane , get the prophet outside the level.

(flame or laugh at my ideas if you want.)

Last edited by Reidon; 10-31-2006 at 04:10 AM. . Reason: Double.

  #36  
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11-04-2006 , 12:41 PM


TITLE: From Very bottom to Very Top.
LEVEL: Sacred Icon
CHALLENGE: In the Very beginning of the level, in co-op, have player one ride a repair bot to the very bottom of the map. Spawn player two once your down. Make two very large grenade piles. Make sure one is massive. Launch player two up to the start point of the level. Go get a check point. Then, launch player one with your massive pile all the way up to the very very top. This will take a very long time due to the fact you will have to repeatedly make a pile to get player two back up. I was CLOSE. I have no capturing device.

  #37  
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11-05-2006 , 12:23 PM


Quote:
Originally Posted by Swiff Strike
Title: Tartarus? Yeah, he's owned.
Level: The Great Journey
Challenge: Get a wraith, AND all 6 of the unique AI (That would be Half-Jaw, the two captured marines before the scarab, Miranda Keyes, the Jhonson that fires at Tararus with a beam rifle, and the Johnson before the scarab cut-scene [In order to show that it's that Johnson and not a clone, give this one a brute plasma rifle]) on the ledge inside the control room. Bonus cookies if you can get the footage of them owning Tartarus.

This is something I was gonna put in the variety video I'm releasing in a little while, but I'd like to see you guys struggle with it.

Do not include this part in the challenge itself.
-Oh, by the way, my variety video will be called The Utter And Absolute Need For Steel-Plated Controllers, or TUAANFSPC.
Don't you worry about that my friend...for you'll be seeing it soon enough.

  #38  
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11-13-2006 , 11:25 AM


Title: Armory skull on Cairo
Level: ... Cairo Station...
Idea/Request: Alright, do the Armory skull glitch, wait for johnson to say whatever, get in the trolley on legendary. BUT! Don't pick up the skull, instead, go to Cairo, and try to get back into the Armory room where the skull was, see if the skull has an effect now.

~ KooKid

  #39  
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991 Offline
 
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11-13-2006 , 11:41 AM


Im pretty sure the skull deloads.

  #40  
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11-14-2006 , 10:01 PM


Quote:
Originally Posted by Koolstryker
Title: Armory skull on Cairo
Level: ... Cairo Station...
Idea/Request: Alright, do the Armory skull glitch, wait for johnson to say whatever, get in the trolley on legendary. BUT! Don't pick up the skull, instead, go to Cairo, and try to get back into the Armory room where the skull was, see if the skull has an effect now.

~ KooKid
The skull deloads because it doesnt exist in the code of CS.

Sorry :(

 

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