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Unexplored Places and Challenges - 03-27-2010 , 03:44 PM


Halo 2 Unexplored Places and Challenges


Difficulty Indication la xlax007:
Easy
Medium
Hard
Insane
Grumpy

The Armory


Under the Grates in the beginning of the Level

In the very first area of the Level, there are some grates at the bottom. Below the grates are pipes, it is actually the room you pass after the second hangar in the subsequent level. I have no idea on how to get there. Maybe a bounce will work, but the room is too low to bounce, even with PAL 50. Maybe do a modified SRL pressure launch and hope to get bumped randomly, I don't know.

Difficulty: Hard
Possible: Maybe...

Final Cutscene Room

Get into the room where the final cutscene takes place. People said it was not loaded, but I'm not sure.

Difficulty: Insane
Possible: Probably not



Cairo Station


First Cutscene Room

This is the same room as the Final Cutscene Room on the prior level. Remember, it's where Lord Hood is talking to MC and Johnson. On Cairo Station, you might have higher chances on getting into the room. I would suggest to continue playing the level until you get outside. You should try to BAW-launch inside the big building that contains the room, then. I don't know if the room is still loaded, however. Another possibility would be to get out of the map early, and try to debounce on the roof.

Difficulty: Hard
Possible: Rather not

Inside the Pelican in the first Hangar

There is a Pelican sitting in the first Hangar. You cannot get in, it is blocked off by an invisible wall. I failed at BAWing in there once, but it did not work. I still think the BAW launch is the key to get in there.

Difficulty: Medium
Possible: Yes

Powersource Pipes

After you have passed the second Hangar, you will be in a hallway with an LZ. Look at the structure in the middle of the hallway, you will see some pipes. It seems you can get below them, but you are like 1cm too tall. Farther towards the other side, you can walk normally, again. Maybe BAW launch in there. Another possibility is to put an enemy on the other side and swordlunge in there, this could even be done in SP.

Difficulty: Medium
Possible: Yes

Underneath the Elevator

When Cortana starts firing the MAC Gun, you are in a large room with a slanted elevator. You can get below it, but when you try to walk further down, you will hit a killzone. It seems that the whle shaft if filled with this killzone, except for a small area on the front (I'm not completely sure about this). Maybe BAW from the outside to get to the bottom of the elevator shaft, but it would be a long launch through a lot of empty space, without Checkpoints.

Difficulty: Insane
Possible: Probably not


Warthog Hangar Tunnel

When you get outside the first time, at the "Authorized Personal Only" Chapter, there will be two hallways, similar to the one you just walked out. Modders have said that there was the coding for a Warthog in one of those hallways, but it's actually not there, it's just in the level script.
Anyways, people tried to debounce on the roof, but it did not work out. You could try to set up a box near the floating hallways, to do a vertical BAW. No Checkpoints, though.

Difficulty: Hard
Possible: Yes


Final Cutscene Room

This is probably THE holy grail in the game. People have been trying to get in there since Halo 2 came out. They had tried everything they could think of, but not even the craziest theories worked out.
One thought is to ride Jetpack Elites to the ledge at the outside of the window, trigger a Checkpoint by overload and BAW launch in there. A lot of odds work against you, which makes this almost impossible. A detailed description of the idea can be read here.

Difficulty: Murderous
Possible: Maybe


Bottom to Top

Even more insane than the cutscene room, although it sounds pretty simple. Ride an Elite to the bottom of the map, build a grenadepile, get a Checkpoint by overload, and... launch.
The distance from the bottom to the top is tremendous. The Elite ride takes almost two hours, which is twice as long as getting to the bottom of Gravemind. At the bottom, the huge station looks tiny, suddenly. For the launch, you need a crapload of grenades, and I'm not even sure if you can get enough grenades on the map.

Difficulty: You must be mad to even think about this
Possible: Probably not, it's just too high.


Mini Bottom to Top

At the lowest point of the station (not of the map), there are two platforms, like 20x40 meters large. Ride an Elite down there, make a pile (get the overload CP) and launch back to the top. (Watch this to be clear about which platforms I mean). Although this is only like 1/5 of the distance to the very bottom, it's still pretty high, take the QZ Sentinel wall for comparison. The hard thing will be to get the nades onto the platform.

Difficulty: Insane
Possible: I think so


Top of the MAC Gun from inside the station

Xlax007 was the first one to BAW launch through a window, outside the station. He assumed that it would be possible to get ontop of the MAC Gun from inside the station this way. Let's do this.

Difficulty: Hard
Possible: Probably


Room at the end of the tram railway

When you meet Johnson the second time, look up and you will see a glass floor where you can walk up to, the tram has docked there. There is a locked door which migth have a room behind it. A simple BAW launch should do the job.

Difficulty: Medium
Possible: Yes


Outskirts

Cockipit of the crashed Pelican

After the LZ, you will get outside again. There will be a crashed Pelican, it's cockpit is blocked off by a barrier. Maybe use a BAW launch to get in there.

Difficulty: Hard
Possible: Maybe


IWHBYD Battle with all Skulls
The Challenge is to beat the IWHBYD Battle with all Skulls on. Black Eye makes this one really tough. In the video, you must show you picking up all the skulls you use.

Difficulty: Hard
Possible: Yes


Inside one of the big Guns at the beach

At the beach, there are those big covenant guns. It seems you can get below / inside them, but you are a bit too tall. In the middle you can stand again, so you would survive. This has been done a longer time ago, but there is no vid, so let's recreate it.

Difficulty: Easy
Possible: Yes



Metropolis


Scarab Gun in one launch

This is not really tricky if you got some practise at launching, but it has to be done. Just build a large pile (I recommend around 25-30 frags), and get a CP.

Difficulty: Easy
Possible: Yes


Tank to the Scarab Gun (Launch)

People got the Tank from the beginning through the map overlaps to the second map, and got it up via Pelican Elevator. Nobody has launched the Tank up there, though. I just want to say that vertical Tank launches are tough, and can be really frustrating when the hits the ground and starts bouncing and spinning around randomly.
If you can complete this without the falltime glitch, you are a beast.

Difficulty: Insane

Possible: It seems so

Soccer Ball to the Beginning of the Level

Try to get the giant soccerball from the second area through the first. People tried pushing it through the tunnels, but it appeared to be too large to fit in. Maybe put it onto the tunnel roof and teleport it through the map overlaps...

Difficulty: Medium
Possible: Maybe (the Ball might disappear when the LZ is triggered)


Pelican to the Beginning of the Level

POTS and Skeletor have gotten the movable Pelican to map 1, where the bridges are. They have pushed it with a Banshee to the Tunnel roof and took it over via the map overlap. On the other side is a Banshee Barrier, though, so you can't push it farther this way. Maybe use a Ghost or so to push it farther, to the very beginning of the level. Doing it in SP would be awesome, but I don't know if you can carry the Pelican over.

Difficulty: Medium
Possible: Maybe

Tank into Scarab

SRL got a Wraith into the Scarab by dropping down and spawning the Scarab when the Wraith is in correct position. Now let's do this with a Tank.

Difficulty: Hard
Possible: Yes


Tunnel Grates

Other than in Outskirts, there are no pipes inside those grates, meaning you could fit in there. I have no idea on how to get there, though. Maybe combine it with the Pelican to the beginning. You could drag it into the tunnel and clip in there. Grumpy, this is for you.

Difficulty: Insane
Possible: Maybe


Under the water killzones

Get below the water line without dieing, both at the bridge in the beginning and at the end of the Level. I cannot imagine a way to do this, though.

Difficulty: Hard
Possible: Probably not


Trick completed by grumpy



The Arbiter


Ontop of the Gasmine in the Beginning

The Challenge is to get to the highest point of the station from the very beginning, before you get inside the station. You need Catch, Sputnik and Black Eye Skull. Kill all your allies and make a pile of those 12-14 grenades. Then launch, but you have no Checkpoints in this area, the setup takes 3-4 minutes each time. Xlax and I tried this and came awfully close a few times, but there were still some centimeters between us and the top.

Difficulty: Hard
Possible: Yes


Heretic Leader ontop of the Gasmine

Once you get outisde again, swordlunge through the glass and grab the Heretic Leader's Banshee, making him stay. Get him to the top somehow, maybe push him onto a Banshee and fly upwards, I don't know.

Difficulty: Medium
Possible: Probably


Trick completed by zelotajino3

Grunt to the Bottom

Get a Grunt ontop of a Sentinel somwehow, and make him ride to the bottom. I don't know if it's possible, but it would be cool to see yourself with a live Grunt down there.

Difficulty: Hard
Possible: Maybe


Grunt ontop of the Gasmine

Use the same technique as for the Heretic Leader, only that you don't need to lunge through the glass.

Difficulty: Medium
Possible: Probably


Bottom of the First Hallway

In the first hallway, there is a pit on each side, and one at the end of the hallway. Those pits are filled with brown mist, they have a killzone about halfway down to the bottom. Get there somehow.

Difficulty: Hard
Possible: Rather not, i don't think you can get past the killzone.


Bottom to Top

Collect grenades on a box, ride down on a Sentinel and launch back up. You have a lot of Checkpoints at the bottom (the Phantom is flying around and killing enemies), so I would suggest to set up a box launch to be sure. You get a cookie if you can do it with a Banshee launch in SP. Also, don't use the Banshee barrier to get up, this is lame. I want to see a launch. This one is totally possible.

Difficulty: Insane
Possible: Definitely


Hangar Platform from the beginning of the Level

If you start the level, turn around and walk to the edge, you will see the Hangar Platform from later in the level. There seems to be a deathbarrier, but I think it's possible to get down there by cornerriding and launching up from a lower level. Enanito made it to use the adjacent corner to ride down to a floor below the Hangar, maybe use this for the launch. You have no CPs, though.

Difficulty: Medium
Possible: I think so


Oracle Lift door

When you get outside on Oracle, you are at a lower Level of the station. Build a Grenadepile and look if there is anything behind this door on the Arbiter. You should also have a look at the door you enter on Oracle to get inside again.

Difficulty: Medium
Possible: Yes


Ceiling Grates

When you get outside to the Banshees, you will notice that there are some grates in the ceiling above you. Maybe ram a player in there by having him stand at the nose of a Banshee and boosting against the grates.

Difficulty: Hard
Possible: Maybe

BAWing Back after the LZ

When you play almost until you get outside again, you will hit an LZ. If you hit that LZ, the door you came from will close, the Challenge is to BAW back to see if there is something.

Difficulty: Medium
Possible: Yes



Oracle


Bottom of the Elevator Shaft

You cannot get to the bottom of the elevator shaft normally since there is a killzone. Maybe do a BAW launch from the subsequent room back through the lower door to get in the shaft from there. I don't know whether it's just a deathbarrier or whether the killzone fills the shaft, like on Cairo Station.

Difficulty: Hard
Possible: I doubt it


Door at the Loading Zone

When you have finished the floodroom after the elevator, a door will open which trigegrs an LZ, you can go outside. You will get a nice Checkpoint after that, so I don't think it will be a problem to do a BAW back through the locked door. Maybe there is the deloaded floodroom?

Difficulty: Medium
Possible: Maybe, I think there is no room behind the door.


Bottom of the Cable Room

When you have cut the cable you go downwards again. You will pass a room with some Sentinels and Elites with swords. The room has a deathbarrier, so you can't just ride a Sentinel down. I have no idea on this one.

Difficulty: Insane
Possible: Probably not


Trick completed by tricker_against_daodds

Bottom to Top

Get to the bottom of the map when you get outside the first time. From here, launch back to the Station. The bottom is really far down, and you need quite a lot of grenades. I don't know if it's possible, but it's another monster challenge. A problem are the Checkpoints, you get ony one before you hit the cutscene.

Difficulty: More than Insane
Possible: Probably not


Banshee Hallway Early

You remember the short Banshee flying part on that Level, when the station is falling? You are grabbing the Banshee right under the location where you encoutered the outiside-Sentinels earlier. Maybe you can ride one of those to that area, but it's not as easy as it sounds. You have to pass a deathbarrier, which involves tricky maneuvering with the Sentinel. Maybe do it in coop and set up a BAW launch at the door of the platform. You could get in there and find a Cable room without a killzone...

Difficulty: Medium
Possible: Probably


Underneath the Glass in the first room

In the room where you meet the Heretic Leader's Hologram, there is a floor of glass in the middle. It seems it has just the right height to get below it, maybe do a debounce.

Difficulty: Hard
Possible: Probably


Riding the Phantom

When you get outside, there will come a Phantom which brings some reinforcements. You can launch ontop of it and ride it, it never really speeds up so it's not too tricky. Let's see where it takes you.

Difficulty: Medium
Possible: Yes



Delta Halo


Tower Beam Structure

At the end of the level, there are some beams below the towers. You can't just drop down or launch upwards, because above and below the beams are killzones. I don't think you can get there.

Difficulty: Hard
Possible: Probably not


Tank to Regret Building in Single Player

Falltime a Tank let those Covenant Shields launch you when they reappear. SRL almost made this once, it's pretty tough.

Difficulty: Insane
Possible: Yes



Regret


Tower Beam Structure

This is the same as on Delta Halo. There are massive deathbarriers so I don't think it's possible.

Difficulty: Hard
Possible: Rather not

Elevator Ledge

When the second elevator gets into the water, you will hit an LZ. Look up, there is a ledge at the shaft you just passed. Get there somehow. People suggested to do a bounce, but it seems it's just a bit too high. Maybe get grenades outside and launch.

Trick completed by LDG and some others

Difficulty: Hard
Possible: Probably


Underwater Pyramid
Go into the second Underwater Cabine. You will go downwards, then hit an LZ. Now look back, you can fuzzily see the contures of a huge building, the deloaded structure you just left. Make a BAW pile in that cabine and launch yourself out of it, ontop of the structure. I would suggest using around 14-16 grenades, maybe also frags. You have to delay a Checkpoint though, because you don't get any during the ride itself.

Difficulty: Hard
Possible: Yes

Trick completed by Duelies


Hidden Room at the Bottom of the Lake
There is a 10x10x10m large room hidden under the bottom of the lake. This has been discovered with mods only a short time ago. I have no idea on how to get there. Read this thread to learn more about this.

Difficulty: Insane
Possible: Maybe



Sacred Icon


Herbie ontop of the First Wall

Make Herbie invincible, build a grenadepile and launch Herbie and yourself up there.

Difficulty: Hard
Possible: Probably


Horizontal Grates in the Beginning

In the beginning of the level, there are several grates. I have no idea on how to get behind the horizontal grates, though. I've tried to BAW in there, but it did not work.

Difficulty: Hard
Possible: Probably not


Green Door

After the Gondola Ride you will hit an LZ and get outside again. From there, look at the door where you started the Gondola Ride. There is a room behind it, but the deathbarrier is still there, so it's hard to get in there. The problem is that you can't just get over and build a BAW pile, you also have to get back for a Checkpoint.

Difficulty: Insane
Possible: Maybe

Very bottom of Gondola Pit

The bottom of the Gondola pit is one big grate. The object is to get below this grate, probably by debounce. However, it's a long fall so you need a Rocket Launcher to slow yourself down.

Difficulty: Hard
Possible: Maybe


Golden Staircase Room

After the Gondola ride, you'll come to another outside area, in the same Canyon. The area is seperated by a wall, on each side there is a small room. In the middle of those two rooms is another room of the same kind, but it's blocked off by a barrier. You might have to either partner debounce or use a vertical BAW launch from one of the pillars.

Difficulty: Insane
Possible: Maybe


Flood Grates

At the room where you pass the LZ after the Gondola Ride, there are some grates at the bottom. Technically, you would fit in there, but you may need a debounce. The area seems too low for a bounce, though.

Difficulty: Hard
Possible: Maybe


Back to top of middle pit in SP

When you encouter the Marines who are attacked by Flood, there is a pit in front of you. Get down there and launch back to the normal area in SP, coop has been done already.

Difficulty: Hard
Possible: Probably


Herbie to the End of the Level

Make the Grunt at the beginning of the Level invincible and carry him to the end. Well, he does not need to be invincible but it would help for sure. If you do so, you should have to keep him invincible for all of the Level. I made it to keep his invincibilty for longer than the first drop once, but it was so long ago that I can't remember what exactly I've done.

Difficulty: Hard
Possible: Maybe


Top of Sentinel Wall in SP

When you reach the final area, you will see the huge Sentinel Wall when you look to the sky. The challenge is to get up there in SP, you will need around 20 grenades to get enugh height.

Difficulty: Insane
Possible: Probably


Going up the shaft in the Beginning

In the very first area of the map, right next to the piston, there is another shaft that leads down from above. Get up there somehow.

Difficulty: Hard
Possible: Maybe


Getting to the bottom of the Green pits

In the last area, there are those green pits which you also see on QZ. You die even with God Mode, so I don't know how to do it.

Difficulty: Insane
Possible: Probably not



Quarantine Zone


Top of the Sentinel Wall and Back Down in SP

People have gotten ontop of the Wall in SP, but nobody has gotten back down in SP. I would suggest to do grumpy's Phantom Raising Technique to get up there.

Difficulty: Hard
Possible: Yes

Wraith / Tank ontop of the Sentinel Wall in SP

You can use the same techinque with the Phantom Raising for this. A Wraith might stick to the Phantom, but a Tank will probably not.

Difficulty: Hard
Possible: Maybe


Hog on Gondola
Get a Warthog onto the moving Gondola, as done before with a Spectre. This can also be done with a Ghot or a Tank, but you may know about the Tank's lack of precision concerning launching. I still think that a Hog is the best combination of precision and the ability to take damage, besides the Spectre.

Difficulty: Grumpy
Possible: It seems so


Driving a Tank out of the Canyon

People have driven Ghosts and Spectres out of the Canyon, but not Tanks. I think you can get a Tank out there, because it has great wall-climbing capabilities.

Difficulty: Hard
Possible: Maybe


Phantom to the Index

There has been talk about carrying a Phantom over to the Canyon map, and getting him with a Spectre all the way to the Index. An epic challenge, but I doubt that it's possible. The Phantom will only move slowly and the Spectre does not stick well, so this may take days of work.

Difficutly: Not even grumpy could do that
Possible: In your dreams


Index Chamber Bottom to Top

This is absolutely possible, just ridiculuosly hard. Getting down there alone is hardcore, and the pit itself is almost as high as the MAC gun, densely built-up with loads of ledges. There are no Checkpoints, so you need to make a new pile for every launch. People have gotten really close to making this, it's just insanely difficult.

Difficulty: For some things, there are no words
Possible: Yes


Pelican Stalking

When you trigger the "Healthy Comeptition"-Chapter, there will be flying a Pelican past you. It's an enemy, so you can him use for swordflying. Folllow him with swordlunges until it vanishes, without touching the ground. In like half of the flight it will slow down, which makes it really tricky to stay in the air.

Difficulty: Medium
Possible: Yes



Gravemind


Bottom of the Prison Room

For some reason nobody has been at the bottom of the Prison Cell Room on Gravemind, there might be a deathbarrier, I don't know. I would suggest to use a box to launch yourself against the slanted wall, so you can silde down and slow down your fall with a brute shot. Extra Challenge: Launch back to top. It's not that high, so you don't need even need to use overshields, which would kill the CPs. 10-15 nades should be enough.

Difficulty: Medium
Possible: Maybe (I don't know if there's a killzone)


Prison Room Bottom Ledge

A bit above the bottom of the Prison Room is a ledge. You can't go down there from above, so you need to launch from the bottom.

Difficulty: Medium
Possible: Maybe (Depends on if you can get to the bottom of the room)

First Building Antennas

Above the light at the first building, there are some antennas. You can launch back to that structure when you get outside, maybe use a Brute Shot to slow down your fall.

Difficulty: Hard
Possible: Probably

Prison Grates

In the rooms where the prison cells are, there are some grates at the bottom. Maybe you can do a debounce, but the room is probably not high enough.

Difficulty: Hard
Possible: Maybe


First Building Light

At the lower part of the first Building is a light with a ledge. You cannot get there from the first area, I think. The only two possibilites to get there are either to launch from the bottom (more to that later on) or to launch yourself to the deloaded first structure. From there you might be able to get down there with a Brute Shot and some insane ninja-moves.

Difficulty: Hard
Possible: Maybe


Middle Building Light

At the middle Building, there is another light, similar to the one on the first building. This one might be easier to reach. Launch ontop of the middle structure, go to the antennas and drop down ther with a brute shot, maybe.

Difficulty: Hard
Possible: Maybe

Hunter to the bottom

Get a Jetpack Elite into position and put a Hunter onto him. Make him ride down, maybe use a different Elite to get down yourself or jump onto the Hunter. SRL has tried this one, and he has said this is really tough, because the Hunter tries to strike you, which makes him (and you) fall off.

Difficulty: Insane
Possible: Probably not


Second Tower Antennas

At the huge Tower, there is a small structure with some antennas on it. Apparently, you cannot get there with a normal launch because the distance is way too far. Box launching does not work on Gravemind, so perhaps a Sniper Pod launch has to do the job.

Difficulty: Insane
Possible: Maybe


The Other Side of the Crescent Light

Xlax007 has launched to the Crescent Light on Gravemind. The other side is still unexplored, though. You don't respawn with grenades, so you have to get your grenades over to the first half of the Crescent Light before you can launch to the other. There is also a crazy deathbarrier which works against you.

Difficulty: Insane
Possible: Maybe


Top of the Second Tower

A while ago, Bud managed to get to the ledge below the top with an insane Sniper Pod launch. He could not reach the top, though. As you may notice, the launch to the top of the tower does not go at a flat angle, it is rather nearly vertical, due to the sheer size of the tower. You need a load of grenades and a ton of luck for this one.

Difficulty: This is Madness
Possible: Maybe


Bottom of the Mausoleum

The bottom of the Mausoleum seems to be covered by a deathbarrier. Modders have said that there is a lot to eplore down there. I don't think it's possible to get down, though.

Difficulty: Insane
Possible: Probably not


Top of the Inner Mausoleum Building

There is a really badly placed deathbarrier which keeps you from getting to the beams at the top of the Mausoleum. I don't think you can get past them.

Difficulty: Hard
Possible: Probably not


Pink Ball Ledge

On the second tower, there is a huge ledge behind the Pink Ball. You probably need to use a Sniper Pod to get there, since you can't just launch up there normally, due to the enormous distance.

Difficulty: Hard

Possible: I think so

Bottom to Top

This challenge is a beast. Get to the very bottom of the map by riding an Elite. Then use a Sniper Pod to launch back to the top. A lot of odds will be working against you, the setup is extremely time consuming and the trick itself is exceptionally frustrating. The distance to the top is about 3000 meters, and when you're down there you will start doubting that you can get back to those seemingly tiny structures ever again.

Difficulty: Chuck Norris tried this and failed
Possible: Yes



Uprising

Armory Ceiling Grate

Towards the end of the Level, you pass a room with a lot of weapons in there. Onn the ceiling is a grate, Arbiter might fit in there when he's crouching. Maybe try a vertical BAW.

Difficulty: Medium
Possible: Probably


High Charity

Pelican Ride

Try to get on one of the Pelicans at the very beginning of the level, to ride it down. They won't go all the way to the bottom, of course, but try to stay there as long as possible. Getting on the Pelican is extremely hard, you will bounce off usually. I tried this once and did not make it to stay onto the Pelican at least once, but I'm not good at riding Pelicans and Phantoms either.

Difficulty: Hard
Possible: Maybe

Behind Inner Sanctum Glass

Do you remember the beginning cutscene of Sacred Icon? The Arbiter is talking to two Prophets in the Inner Snactum. Behind them you can see a huge wall of glass, where you can see Delta Halo. On High Charity, this glass is broken, but it has a room behind. Delay the Checkpoint that triggers when you enter this room and build a BAW-pile. You can delay the Checkpoint as long as you want, just keep melee'ing. (Btw, how could they see the Halo Ring when they actually were inside the High Charity Structure?)

Difficulty: Medium
Possible: Yes

Inner Sanctum Grate

Right before the room with the broken glass, there is the big room with the lift. On each side of this hall, there are some grates at the bottom, they have a room below. Maybe do a debounce, you can fit in there without crouching.

Difficulty: Medium
Possible: Probably

Lowest Point at the Tower

In the very beginning, launch up to the ledge above you (I recommend 30 grenades). From there, you can walk around the tower, until you come to a slant. On that slant, you can cornerride downwards. After a time, the slant will become steeper, until it gets vertical. About two thirds down, it will start to get slightly slanted again, which makes it hard to keep cornerriding without falling off. The ride itself will take 1,5 to 2 minutes, just to show the dimensions of this. This is still not the bottom, though. To the real bottom, there is the same distance as you just went down, but this time it's free-fall, so this point is the lowest point you can actually get to.

Difficulty: Insane
Possible: Maybe

Inside the Pelican Cockpit

BAW-launch yourself into the cockpit of the Pelican in the beginning of High Charity.

Difficulty: Medium
Possible: Yes

Bottom of the Chandelier Room

People have been trying to get down there forever, this is one of those last epic challenges. Lately, there have been attempts on riding an AI-less drone down which have proved that there is a deathbarrier. This is probably impossible, unless you can find a way around the killzone.

Difficulty: Insane
Possible: Probably not

Bottom of the Gravemind Room

This is actually the Chandelier Room again, but you have crossed a loadingzone and a lot of changes happened to the room. The most obvious is that there are now tentacles everywhere and that the room is filled with green-brown mist. Some structures have deloaded, maybe the killzone as well. The key is to bring an AI less drone over there from the actual Chandelier Room, to be able to get down through the hole of the window.

Difficulty: Insane
Possible: Maybe

Out of the Lift Tube

If you are inside a lift, look to the side. You may see the structures outside of the actual tube, the High Charity sky and a lot of ledges. Try a Box-BAW at the point where you get into the lift, so that it launches you upwards right next to the tube. I don't know if you can survive there, but you actually should. Get on one of those ledges.

Difficulty: Hard
Possible: I think so


Very Bottom of High Charity

Getting down in the beginning is impossible, so you should try at the end. Maybe bring a drone from the Gravemind Room to through the lift to the very end and ride it down. Madness.

Difficulty: Don't even think about this
Possible: Never say never


The other side of the Crescent Light from the beginning

SRL has gotten to the other side of the crescent light at the end of the level, so now let's get there from the beginning. Launch yourself up there and get a safety CP. Now you have to make a new pile for each launch to get over there. Possible, but time cinsuming, since you spawn with only one grenade.

Difficulty: Hard
Possible Yes

Pink Ball Ledge
If you can't get there from Gravemind, try to get there from High Charity.
Set up a box launch where the Phantom is (in the beginning) and try to launch up there at an angle. You can't launch up there directly, so this might involve crazy cornerriding. This one is gonna be tough.

Difficulty: Insane
Possible: Maybe

On the Power Source Cable past the cutscene line

Try to get past the cutscene trigger at the end of High Charity while being on the Power Source Cable. You could walk very far away from the tower if this work. I imagine some nice view from there.

Difficulty: Hard
Possible: Rather not



The Great Journey

Control Room Locked Door

In the Control Room, there is a locked door on the opposite of the door you enter to get to the final fight. There is a (very small) room behind it, so let's get there.

Difficulty: Medium
Possible: Yes

Control Room Glass

In the control room hallway you will see that those walls are made of glass. You can get behind the glass, since there is some space. Maybe try to use a Wraith or a BAW launch.

Difficulty: Medium
Possible: Yes

Control Room Grates

This is pretty much the same as the glass, only at the bottom. Try to debounce there, but I don't know if the space is big enough for you to fit in.

Difficulty: Medium
Possible: Maybe

Bottom of the Control Room Pit in Single Player

We have gotten to the bottom of that pit in coop, so let's do it in SP. Maybe collect some of the infinite Banshees to get an overload. Well, you would need around 200, unless you can find some other way of getting in there the way we did in coop. The problem is to get through the door without a Spectre that rams you. It's way too complex to describe the whole process, read here and here for all the information you need.

Difficulty: Insane
Possible: Maybe

Wraith to REX in Single Player

Duelies has gotten a Wraith to the REX once by a hump launch, but he did it in coop. You can use the same technique as for coop, but it would be way harder.

Difficulty: Hard
Possible: Probably

Beach to REX in SP

I tried this with a Banshee once, but I went nowhere. You might have to be creative at this one. Maybe get a lot of idle Banshee Brutes and make a large grenadepile, I don't know.

Difficulty: Hard
Possible: Maybe

Very beginning to REX

Another REX Challenge. Launch onto the REX-Tower from the very beginning of the map. It's a huge distance horizontally as well as vertically.

Difficulty: Hard
Possible: Yes


Last edited by HB sa' lamee; 03-29-2011 at 03:34 PM. .

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03-27-2010 , 03:46 PM


Reserved

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03-27-2010 , 03:47 PM


I also want a reseverd post!

- Reserverd -

ASP

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03-27-2010 , 03:54 PM


Way to go HB, I'll have to stop talking so badly about you.

In reference to CS room, it's loaded but I don't know if there's anything else that would load later. Seemed loaded to me.

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03-27-2010 , 04:21 PM


Thank You! This helps a lot!

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03-27-2010 , 05:18 PM


It's really fun to work on this... Awesome how much there is from only Cairo Station, although I thought I could not get much out of this place.
Thanks for the comments, guys.

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03-27-2010 , 05:47 PM


Can't wait to try some of these! I'm getting my new halo 2 disc tomorrow!!

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03-28-2010 , 08:46 AM


Yes I think spoilers would be very helpful, because it is kind of hard to understand what area you are talking about.

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03-28-2010 , 08:48 AM


Yeah, I'll add pics for sure, but first I want to have the full list.
After that I'll put it in spoilers to shorten it.

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03-28-2010 , 11:41 AM


I like it so far, but pictures are definitely needed for those who don't know as much about the description.

I've completed the Scarab Gun in one launch challenge with a warthog, since that was my second technique of getting up there. Rather elementary though.

I have a random question, but where do you place the tank in the first map to overlap in the 2nd? I've launched it over to the area above the tunnel and placed it at the end, but I couldn't find it later on in the 2nd map.

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03-28-2010 , 02:03 PM


Quote:
Originally Posted by surtic View Post
I like it so far, but pictures are definitely needed for those who don't know as much about the description.

I've completed the Scarab Gun in one launch challenge with a warthog, since that was my second technique of getting up there. Rather elementary though.

I have a random question, but where do you place the tank in the first map to overlap in the 2nd? I've launched it over to the area above the tunnel and placed it at the end, but I couldn't find it later on in the 2nd map.
Did you do it in SP, with a Stack launch?

I don't really know where to set the Tank, but the end of the map ist way too far, though. You should try out, place a Ghost above the Tunnel roof on Map 2, have a guy inside it and go back through the LZ. Then search for it on Map 1.

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03-28-2010 , 03:06 PM


Quote:
Originally Posted by HB sa' lamee View Post
Did you do it in SP, with a Stack launch?

I don't really know where to set the Tank, but the end of the map ist way too far, though. You should try out, place a Ghost above the Tunnel roof on Map 2, have a guy inside it and go back through the LZ. Then search for it on Map 1.
Set the tank near the front of the tunnel. Just above the tunnel there'a an angled raised section and it has pipes running along the center. Go to the end of that and set the tank on the raised part (coop).

Here's one, launch a tank or any vehicle from the first map to to SG bridge. Right after launching, P2 passes the lz in the tunnel to activate map 2. If you have a Ghost you can probably race out and see the tank or Hog flying.

Extremely difficult is my first thought.

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04-04-2010 , 06:15 PM


I almost just got under the grates on The Armory!!!!!! I stood beside the shield thing, and when I pressed "x" it started spinning me around and I got pretty much all the way under the grates, but I got popped out when it stopped. If you stand right above the grates crouched and then activate the shield re charger you get even farther down. I am going to try and complete this challenge. If I do it I will post. Someone else should try this too, so we have better chances.

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04-24-2010 , 05:09 PM


Alright, I've completed the list now. Can some modmin sticky this, please?

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04-24-2010 , 10:34 PM


Quote:
Originally Posted by HB sa' lamee View Post
Alright, I've completed the list now. Can some modmin sticky this, please?

The marine window ledges on Metro I got up to and put in my latest video, it's the second trick. Also:

Quote:
Originally Posted by Causeofdeath15
HB, I've been looking through this. Pretty nice so far. I did, however get inside one of those grates on Outskirts a couple years ago.

It's at around 50 seconds in. Hard to see inside because of the quality, but it's still been explored. Just used a simple clipping method to get in there. Takes maybe 10 minutes to set up.
Also, yes. Someone please sticky this. It's been pretty helpful to me.

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04-24-2010 , 10:58 PM


I'll PM Wicked or Duke to sticky this.

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04-26-2010 , 12:33 PM


I took the two completed challenges out of the list.

ODST, did you PM one of them yet?

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04-26-2010 , 06:39 PM


Quote:
Originally Posted by HB sa' lamee View Post
I took the two completed challenges out of the list.

ODST, did you PM one of them yet?
Yeah, sent Wicked a PM.

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04-26-2010 , 09:16 PM


Quote:
Originally Posted by HB sa' lamee View Post
I took the two completed challenges out of the list.

ODST, did you PM one of them yet?
STICKIED! Congrads, HB. Also, thanks for the update. :)

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09-16-2010 , 12:38 AM


OK, there's like 7 challenges I've been thinking about.

1. Get to the Missile room on Armory. A work in progress involving a pressure launch downward using a spinning box from the zapper.

2a. Ghost down to the Missile room. Find a weak spot in the grating or floor. I found one in the floor and slipped through and down but it wasn't over the missile room so I died.

2. Get through the glass to get into the end cutscene room on CS using Ghosting. Maybe there's a weak place in the glass to pop through.

3. Use D&A to try and get down to the end cutscene room on CS by using the loader.

4. Get to the beginning cutscene room without activating the tram. Then look around and see about Ghosting doors. A green light is on at one of the doors in my vid.

5. Pressure launch Sarge out of the lift on Armory using a box configuration. Added bonus, get Sarge and MC out.

6. Pressure launch Sarge (or both) out of the tram in Armory. Up to four larger boxes (plus mover) can be taken up the lift and moved into the tram. I'm thinking 3 boxes in the tram, one on either side of the door to act as guides and Sarge or both in the middle but pressed against the door opposite the entry door. The 3rd box would be in the doorway more that 2/3 inside and, hopefully, it would be propelled and guided like a missile toward the target(s). MC might have to jump.

7a. By asdfme; Have MC die in the loader but be able to view Sarge (with the death cam) standing in the cutscene room. So you have to get one of the Johnsons in the Cairo MAC gun loader and shove him to the cutscene room, then follow him down.

7b. By asdfme; Shove Sarge in the Cairo loader and then view him when the cutsceen is activated.


Even though the end cutscene is a challenge already, the techniques would be different so I put them on the list.

Last edited by grumpy; 09-16-2010 at 05:56 PM. .

 

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