|
|||||||
![]() |
|
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
|
Tele"running" Maps ;) -
10-17-2007
, 09:25 PM
First off, we aren't taking credit for finding anything new, we only want to demonstrate what we're doing with a glitch that most people already know about. The glitch is that one's velocity is increased when travelling through teleporters. We are using this fact to make fun tricking and trick jumping maps we hope others will enjoy and soon create.
A Telerun is a course which uses the speed gained from travelling through one teleporter as a necessity (in theory) to reach the end of another. This is done multiple times creating a sort of "run" for a jumper to go through, hence telerunning (if you don't agree with that name, we don't care, we will continue to call it telerunning, you can call it whatever you want). We've created several maps ranging in difficulty to show the basics of what can be done. The maps are available for download on our fileshare page, so go ahead and test em out. [Fileshare Page] - This is for the maps, gametype, and demos (saved films). We recommend to use the gametype when playing. For a first person video clip of each map click the pictures below. ![]() ![]() ![]() [Extras] Before you play here's a couple things you should know: - Lag reduces your speed a bit so it's important to have low ping when trying these. Sometimes perfect ping is required to do them. For this reason they are not recommended to be played in big parties. - The teleporter's are never set up to be jumped out of when in mid air because the host can't. - On the hard version, each stage has a seperate teleporter that takes you back to the start when you miss, which you will...many times =P These teleporters don't have to be used for courses like what we have done. They can also be used to perform video worthy stacks. For example, the hard map requires the jumper to stack two rockets by teleporting ahead of one that was previously shot. This is actually pretty basic when compared to the possibilities of dedicating an entire map to one stack. And then there's partners...mmmmm We do understand this takes away from the significance of the jumping style most people are used to, that is, using a fixed environment to find jumps. With teleporters the environment is no longer fixed, but dynamic. Some people will view this as an unwanted change because the act of attempting jumps seen in videos is no longer practical. For us, jumping isn't about watching a video and attempting each jump we see. It's about enjoying the experience of witnessing impressive stunts. We simply view teleporters as a tool to increase the levels of complexity and creativity in jumping. Big thanks to eric and KILLER047 for filming.
Last edited by Reidon; 10-18-2007 at 03:08 PM.
.
|
#2
|
||||||
|
|
||||||
|
10-17-2007
, 09:26 PM
Easy: Mr Ollie: LMFAO!!! I loved the ending. What a place to finish. LMao
Medium: 047, It was ok. I like the lil extras inbetween though. Hard: Underdogg; Very Nice, The first one was the best when you went through the window. Very creative. When, I go by my bros house tommorrow, I will do one of my own, and Ill let you guys rank it. lol |
#3
|
||||||
|
||||||
|
10-17-2007
, 09:26 PM
Can't wait.
|
#4
|
||||||
|
||||||
|
10-17-2007
, 09:27 PM
JT Sucks.
Kidding, it's great to see this released. Telerunning FTW! :) |
#5
|
||||||
|
||||||
|
10-17-2007
, 09:28 PM
I still haven't beaten that hard one... these maps are golden. I can't wait to see what the community will bring forth with these in mind.
|
#6
|
||||||
|
|
||||||
|
10-17-2007
, 09:32 PM
That's pretty sick. Nice job.
|
#7
|
||||||
|
||||||
|
10-17-2007
, 09:33 PM
Yeah i've beaten them all but the last, Maluu that one is so annoyingly hard. I made all the jumps just not all at once.
UD DEF CHEAATS I can't wait to see what people start coming out with. |
#8
|
||||||
|
||||||
|
10-17-2007
, 09:36 PM
Wow, this looks really cool. Good job JT, can't wait to try this out!
~X |
#9
|
||||||
|
||||||
|
10-17-2007
, 09:39 PM
Yeah, I can't seem to beat the Hard one.
Always get to the double rocket part, but I fly up the hill and it messes up my timing/launch. |
#10
|
|||||
|
|||||
|
10-17-2007
, 09:58 PM
Looks cool, Id give it a try but my xbox just broke for the 4th f-ing time, and somehow its not under warranty since its not the 3 red lights.... so idk if Ill pay for those little bisonskies to fix it, seeing as how theyll just screw it up again then charge me more.
|
#11
|
||||||
|
|
||||||
|
10-17-2007
, 10:11 PM
Did underdog get those in the same run or just edit the timing bc i think the hard one is impossible to do in the same run.
Good job though they are really fun. |
#12
|
||||||
|
||||||
|
10-17-2007
, 10:12 PM
Sounds gnarly. I'll try it out.
|
#13
|
||||||
|
||||||
|
10-17-2007
, 10:21 PM
Quote:
|
#14
|
||||||
|
||||||
|
10-17-2007
, 10:27 PM
Quote:
|
#15
|
||||
|
||||
|
10-17-2007
, 10:28 PM
AWESOOOOME!
I think the "easy" one was the coolest one in my opinion.. also it was the only one I could see. The colors were all inverted in the videos? LOL Oh well, good job. This is pretty cool. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|