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#81
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04-04-2010
, 06:16 PM
You should read all the new posts in his thread, since this post he discovered what you know. We are currently mauling Armory.
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#82
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04-04-2010
, 06:18 PM
ooops my bad sorry about that.
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#83
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04-04-2010
, 06:19 PM
It's cool, just get with your secret room business. We are interested in what you are doing.
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#84
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04-04-2010
, 09:25 PM
Quote:
EDIT: nvm i found it now to start the perilous journey that is called editing |
#85
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04-04-2010
, 10:17 PM
OK, well, this is the Unexplored thread so I have an idea to explore (on Cairo) a place before you hit an lz. When you get to the first outside area with the first JP Elites you have to enter two doors to continue the level at the big lift (drones come up) and there's a loadzone/tugpoint when you are between the doors.
When you first get inside the big lift room, there's a big door on the left. So, if you stay outside and walk over to the edge and look, you can see the big door that leads to the big lift. Close by is the IAC, maybe close enough to BAW a player into the big lift room. If the gap is too big you can get a box over there and set the nades on it, then light the fuse on the box and knock it toward P1 crouching at the big door. Bang! In fact, I may try this at the GS room on SI. Set all nades on a box (at the platform level with the GS room) light a fuse to knock the box over to a player who's riding a sentinel down in front of the GS room opening. |
#86
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04-07-2010
, 04:53 AM
@ HB - I went in the shaft today, I still don't see any edges that slow me down except one that's kind of greenish and it's too far down. Somehow we have to stop the falltime before that ledge, imo. Maybe bounce a frag off the opposite wall and it bounces over and under you or a sticky sliding down just below you. The same falltime breaker might have to be used to get the rest of the way down.
The other thing we have to determine is will nades pile up at the bottom, waiting for us to get down? I'm skeptical of this because everywhere else on Cairo any amount of nades can vanish if you turn away. We not only have to turn away after suiciding the nades down but the shaft is deep so I really don't see nades waiting for us. If the nades are waiting for us then there's a chance we could get in. Probably need maybe 10 nades at the bottom, 4 Plasmas and 2 frags for P2 and 2 to get P2 on the ledge twice and 2 to make up for the falltime breaks on the way down. If I were there right now and had 16 nades I'd use 7 plasmas and 4 frags. P2 has to jump down to pick up more nades. P1 can't be killed on the ledge because he will just pick up nades from the pile before they can explode and he needs one for the fuse. So when P1 (with full nades) tosses a fuse he will pick up one from the pile and that will make the BAW 8 Plasmas and 4 frags. I know you know this but if TaD had tossed the fuse to the insdide edge of the door the pile would have hopped toward the shaft and there's a better chance the blast radius would be at a correct angle to the door itself (provided you have enough nades). He not only did not have the right amount of nades, he doesn't know the whole pile hops about 1/3 of a meter after the fuse goes off. Heh, one plasma knocked him in, who would've thunk. |
#87
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04-07-2010
, 06:29 AM
Don't make yourself crazy with this.
There are those grates/ angled beams at the side of the shaft, Tad jumped behind those in his vid. What about those? I think 8 nades should not be a problem, but if it's more they will deload usually on Cairo. When I was setting up the launch to the top of the MAC in SP once, I collected some grenades in the room where the tram starts on the Armory. I had like 20 grenades and everytime when the box fell out of my view for a fragment of a second, it was clean again, maybe one or two grenades were still there but not more. Incredibly frustrating, I had to do that room like 5-6 times because of this. Sounds not much but it is, there are no CPs and each try takes like half an hour. The first post is nearly complete now. People should post those new ideas for challenges here, and not in the other sticky. This is why I made this. |
#88
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04-07-2010
, 11:39 AM
Quote:
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#89
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04-07-2010
, 02:51 PM
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I don't see 8 nades getting through that door but I'm not as good as HB at BAW'ing. The fuse is going to knock you backwards unless it can be set further away (use P2 or at a diagonal edge). Idk, I don't see the edges sticking out on the way down the shaft the way others do. The first real edge that I see stopping the falltime death is down pretty far so I think getting down is really the problem. |
#90
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04-07-2010
, 03:11 PM
Hey HB I really want you to try a baw for me on cairo station because I am really bad at them. I went over to the side of the warthog hangar tunnel and made a pile next to the glass. I got a CP after killing the jet pack elites and started to baw in through the glass. I came extremely close and I once made it in dead, but I really suck at bawing so I was wondering if you could try or Grumpy.
Also I have a really good idea for the "under the lift challenge" on cairo station. Before you get "outside" You pass a series of windows. One of the windows you can actually see the part that falls when the MAC gun shoots. Its the same place where you ride the jet pack elite down to the very bottom of the map. Any ways, if you could baw through that window and make it down there alive then you would be at the door at the bottom of the lift ( locked of course) but nothing a BAW can't handle. If you manage to get through that locked door then there probably would not be a killzone because the lift hasn't been activated yet and the enemies would not be spawned. If anyone wants to try this idea or have any questions about what I'm saying just PM me. |
#91
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04-07-2010
, 03:54 PM
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I know how to get one player up, that wasn't what I'm saying. I wanted P2 up so P1 could replenish health and to provide one less trip. How many nades to box BAW and could you show that setup? That's an important find so I'd like to know. Also, will nades be there when you get down? |
#92
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04-07-2010
, 04:32 PM
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If nades gather at the bottom, it's all over but the shouting. |
#93
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04-07-2010
, 04:48 PM
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I've set it up and tried that, waited for a while, overloaded, waited and started walking around the station randomly with the other guy, but when I did not get a CP after like 20 mins I gave up and launched without CP, I got an almost-BAW first try, though ![]() Edit: Have you ever seen a Jetpack Elite dieing from the falltime? |
#94
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04-07-2010
, 04:50 PM
Yeah I got one randomly and I pretty much just ran through the whole level without killing much, but I was on legendary. What about the lift where the drones come out do you think my idea will work?
Edit: No I have not why? |
#95
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04-07-2010
, 04:52 PM
What Warthog tunnel?
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#96
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04-07-2010
, 04:56 PM
Quote:
You mean heroic? On Legendary you can't kill your coop partner without reverting to the last CP, as far as I know. Well, you may be right though, if you just rush through the level you often get random CPs. It's the opposite of what I've done, I made sure to get every CP, hoping not to bypass the one where the Tunnel is.# Edit to Grumpy: You can basically ride any corner. Corners with an obtuse angle are easy to stay on but don't slow you down that much. Up to 120 degrees is no problem, then it's getting hard. A corner with a sharp angle slows you down alot, but you can't really stay at the corner because even small moves bring you out of the area where the corner affects you, and you usually can't get back easily. A 90 degree corner is the best mix of both, of course. |
#97
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04-07-2010
, 05:31 PM
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What friggin glass at what friggin Warthog tunnel? |
#98
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04-07-2010
, 05:39 PM
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Look at the first post in the thread, I've added a pic to the description of the Warthog Tunnel. It's one of those hallways that lead to the IAC in the shipping area, when you get outside the first time. |
#99
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04-07-2010
, 05:54 PM
Quote:
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#100
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04-07-2010
, 05:57 PM
WTF? I can see the whole list, with all the pics...
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