|
|||||||
|
|
Thread Tools | Display Modes |
#61
|
|||||
|
|||||
|
11-28-2010
, 05:31 AM
Maybe he is saving his techniques/launches for a variety video or something.
|
#62
|
|||||
|
|||||
|
11-28-2010
, 08:08 AM
lol.
So there are over 15 ways to launch, yet there are barely any videos? Share the knowledge people, like the good old H2 times... O wait... |
#63
|
|||||
|
|||||
|
11-28-2010
, 06:00 PM
Quote:
Btw, nice to see you posts pop up more often xlax |
#64
|
|||||
|
|||||
|
11-28-2010
, 06:12 PM
An xlax007 appears!!!
Also, why not just try refining the grenade + concussion rifle method DWT's been using in those EOA's? Nothing is stopping anyone from going out, messing with a few launch methods, and posting results. |
#65
|
|||||
|
|||||
|
11-28-2010
, 06:42 PM
Quote:
When I was first learning H2 acrobatics I downloaded every vid that had information I wanted. Then I converted them to an editing program and cut out the stuff I didn't need. I think most all launches can be found in a half dozen tut vids. I think Anakade has made 3 or more tuts lately so there's a good start. 1 guy could go through and clip out 10, 15 or more launches and put them in a sticky. It would be awesome, imo. |
#66
|
|||||
|
|||||
|
11-28-2010
, 07:05 PM
|
#67
|
|||||
|
|||||
|
11-28-2010
, 08:46 PM
One of the problems I have found in Reach is finding a place to launch to.
|
#68
|
|||||
|
|||||
|
11-28-2010
, 09:00 PM
Quote:
Launching isn't the problem. Landing somewhere worth filming is. DWT Productions Youtube.com/Anakade Youtube.com/AnakadeDWT Youtube.com/AnakadePlaysGames Twitter.com/Anakade GlitchGaming.org #GlitchGaming |
#69
|
|||||
|
|||||
|
11-28-2010
, 09:18 PM
The background can't ALL be empty textures...
Look harder. |
#70
|
|||||
|
|||||
|
11-30-2010
, 12:17 AM
Sadly a lot of it is.
|
#71
|
|||
|
|||
|
01-06-2011
, 06:40 PM
Yeah you know it's sad when Halo 2 had more details outside of levels and less textures of nothingness outside like Halo 3, although I'm not sure about Reach... is it better or worse in that department?
|
#72
|
|||||
|
|||||
|
01-07-2011
, 04:29 AM
From what i've seen its worse than Halo 3.
|
#73
|
|||
|
|||
|
01-07-2011
, 10:56 AM
So, are you guys still puzzled by launching or what?
There's plenty of content been posted that should aid you. DWT's various videos and the Terminal Velocity video also. It still remains almost exactly the same as previous installments of Halo. |
#74
|
|||||
|
|||||
|
01-08-2011
, 02:53 AM
I may just suck but i'm finding it really difficult to get anywhere exciting due to ceiling barriers. So i guess my obvious question would be ideal placement.
|
#75
|
|||
|
|||
|
01-08-2011
, 12:06 PM
Are you asking where you should launch to and from?
If so, you're at the wrong forum. Tricking does not come without creativity and perseverance. Launching doesn't always have to be up. |
#76
|
|||||
|
|||||
|
01-08-2011
, 10:59 PM
Good to Know
|
| Thread Tools | |
| Display Modes | |
|
|