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#81
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06-04-2006
, 06:39 PM
^^ Yes to both. If you save and quit after activation of a skull, it's powers will be retained in all campiagn levels unless you turn off your xbox or open the disk try. If you activate two or more skulls, the powers are kept. As in, they are both active at the same time. Again, the effects will not remove unless you turn off your xbox or open the disk tray.
Do you know what the skulls are? I mean, thier levels, effects, et cetera? Well, just in case you don't, Blackeye is located on The Great Journey and will grant the power...well, if your sheilds go down, they stay down. Unless you melee an object or character to death, then they will chargfe and you can gain an oversheild this way. Sputnik you seem to know. Soo....you have tooken practice to 'hog launchin eh? Tips? Well....have more/less allies in your hog to differinciate the distance you will launch....but if you are dieing, get more sheilds, or try puting the grenades in a differnt place. Just experiment with your lobs.;) And waht variation of 'ho launching are you using? There are quite a few techniques, SFW, whiplash, grenade pile... EDIT: Poo, you beat me Penquin! |
#82
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06-04-2006
, 06:51 PM
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Errrrg, Im supa-fast lol, would there happen to be any tutorials in here for Self Launching (stacks....wihtout a vehicle). Im really gettin into that, its really addicting :D |
#83
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06-04-2006
, 07:17 PM
I don't know...I didn't even know it existed. >_< I suck at that stuff....self staking. Maybe letter, I have to attempt to learn about this before I add the section, if I do at all...
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#84
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06-05-2006
, 12:01 AM
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#85
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06-05-2006
, 12:10 AM
Okay...if you get bored, you may write a section and I'll just put it in there. I sincerily suck at stacking. >_< I can barley do the five nade stack with the Ghost.:p
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#86
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06-05-2006
, 12:22 AM
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#87
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06-08-2006
, 12:46 AM
**Updated**
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#88
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06-08-2006
, 11:27 AM
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whoa whoa whoa whoa....Yes it has, especially with wraiths. Just stack one on top of the other and hump away. This used to be one of my favorite things to do so im pretty nifty on the subject, there used to be a thread in the MP section about how/why this worked. I think it had somehing to d about an invisible barrier forming around you or somethin. Ill see if I can find it in the thread in the V2 Forums. :D Super-Edit: God...That took forever..I guess hump launching was the "thing" back then. Well, here ya go termy took me about an hour to find Hump Launcholicious Physics
Last edited by Matt793; 06-08-2006 at 12:44 PM.
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#89
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06-08-2006
, 01:41 PM
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#90
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06-08-2006
, 01:47 PM
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#91
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06-08-2006
, 01:52 PM
I forgot to add a link in the Useful Glitches and Turorials post. I fixed it.
I added a section for Hump Launching. That's it. When I said stacking above, I mean stacking vehicles to Hump Launch with.:) Gimme a minet.... |
#92
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06-12-2006
, 01:37 PM
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~*nOOb*~ |
#93
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06-12-2006
, 04:03 PM
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Were you offering to teach me how to stack? I'm flatered, but I do not have live.:( (Boy, I must have gotton 50 people in the time I have been here ask me to send a freind request to so-and-so, and I can never join/ help them.:( ) *Sigh* |
#94
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06-14-2006
, 08:22 PM
Hey Term, quick question.
When constructing a grenade pile, does it matter what grenades are in it? Meaning, can I have both frag and plasma grenades in the pile? Would it affect my launch at all? |
#95
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06-14-2006
, 08:50 PM
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Plasmas are weak Fragments are strong And if you wish to make a plasma only pile, I would say put somewhere between a quater and double the amount of grenades you would use if they were frags. |
#96
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06-16-2006
, 02:57 PM
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#97
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06-19-2006
, 11:53 PM
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#98
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06-20-2006
, 02:49 PM
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<.< >.> Just playing. Umm....well, I dunno. It has launching in it's name, but it doesn't have that.... boom, explosion, if you will, in it for me to classify it as launching... You may right one if you wish, although the chances of me giving it its own section is nill. What I may do, is add it under the miscellaneous section... but then I would require a write-up for all sorts of special classified genres... there are far too many... Well... I could use a film on pressure launching, although, you can not yet film, so... |
#99
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06-20-2006
, 06:03 PM
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*goes and cries in corner* Oh yeah I have a question for the all mighty launcher man person. How can you bundle grenades real close for a grenade pile without a co-op partner. Do you have to use a rocket launcher? What about level without any RLs? |
#100
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06-20-2006
, 06:24 PM
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A RL? Silly, that will dentonate the pile!:p To move grenades...wait, what do you mean? The same principle applies on SP... I assume you mean moving mass amounts, no? I.E., moving them from the first Delta Halo Area to the Jackel Sniper tree area? Well, you would have to melee/ shoot the grenades all the way over there...highly un-reccomended, because: WAY too much time. If you spend too much time moving any one grenade to a certan location, the other grenades will deload. So if this is what you are asking, I would suggust picking a different launching location that work to your advantage, or not tto hard against you. It's that, or heard a massive herd of enimies into one area. Kill one. Make a "pile" with the grenade(s) he droped. KIll another. Repeat. Repeat. Relize it's past bed-time, and feel like an idiot for starting the project so late.:p If this is not what you are asking, please clarrify.:) |
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