Straight edge perpendicular to the ground To corner ride, start at the corner of a building (or other similar object) that has a straight edge going to your destination. Walk off the building, then sway from one side of the corner to the other. Each time you pass over the corner, you slow down just a bit, which will reset the fall timer.
Slanted straight edge To corner ride on a slant, start at the corner of the building (or other similar object). Walk off the edge, and glide along the slanted side of the building. To slow yourself down, you have to press against the corner of the building. However, be careful to not go over the edge because you will not be able to get back and ultimately fall to your death.
Either of these methods (albeit the latter is harder) takes time and practice to get down right. Have some patience.
Yep, here we are again. Hey, can you blame me? I just love freefalling.
This edition isn't necessarily about insanely long corner rides or 1 billion degree spins...because sometimes, it's about the journey up along with the journey down. I tried something new for this video by blatently plagurizing a very well known and honored member of these forums (not pointing out any names grumpy...wait...) and used the Blind skull. It works great for corner riding, because it gets Chief's knees and gun out of the way for a great view.
Editing: simple and nothing to clutter the screen. Music: I wanted to use music that everyone can enjoy. You'll find Foo Fighters, Powerman 5000 and RHCP.
I've been working on this for a couple weeks now, and I'd say I'm satisfied with it.
Just a few things I want to point out about it. The editing is sketchy at best, because it was my first experience with some new effects for Pinnacle Studio 9. In addition, I never have a good experience with applying music to the video, so I have to use music from album CD's. My collection isn't very big...so there's not much variety. The music, to me, doesn't quite fit the video, but it's enough to make it entertaining in my opinion.
It's been a good while since I made a video individually. This time around, I didn't want it to be so...serious, heh. I simply had fun doing this, because it even gave me a good laugh at times.
This is a small variety video, running about 5 minutes long. I am supplying a high res and a low res version of it. The high res is around 50MB, and the low res is around 18MB.
The music used is from the Foo Fighters and Red Hot Chili Peppers. I do like the classical symphony that empowers the soul, but I'm a rocker at heart.
Also, as with any video produced by me, the editing is...meh. It's very simple, just the way I like it. Although, I don't use Vegas too often. I'm just fine with Pinnacle Studio most of the time, but I tried Vegas for this one.
The primary objective when getting a hunter to the end is to kill everything in sight (marine and covenant) before they kill your hunter. In the vid, i only show the places where you have to kill the marines, since the covenant is less of a threat on easy mode. However, when dragging a hunter behind you, watch out for covenant crossfire, because after taking a beating from marines, a hunter can easily go down from a plasma shot. Also, the hunter's behavior changes after going through the first loading point (tunnel that connects city to beach). Normally, they will chase right after you if you run away. After going through the loading point, they have to shoot at you 3 or more times before actually chasing you. They will also only melee after chasing you.
Skulls used: Envy, sputnik (didn't need, just had it on at the time)
The first idea I got was to corner ride one of the large towers on the side of the bridge. I first had to banshee launch (thank you Shadow Iga for showing some videos on that, helped a lot) to one of the towers and then proceeded to corner ride down the tower to the ground.
Tutorial: The basic idea of moving the shadow is to kill your co-op player and set 12-16 grenades at a time on the heavy side (the side with the driver) of the shadow. You have to set the middle part of the shadow on a pillar that is in the middle of the mound right below the hole in the ceiling and then launch the heavy part of the shadow with 24-28 grenades to be sure.
It took Evil Tacobunny and I a few days to work out a good theory and about a couple hours to actually get the shadow outside of the tunnel.
One of the biggest problems we had was the shadow disappearing on us. This was caused by looking away from the shadow as we were placing grenades on the ground. Basically a mini-overload.
Skulls Used: Sputnik
The twist: The shadow was launched out of the hole in the ceiling of the tunnel where the scarab shoots the warthog.