Ducain's pie-in-the-sky Halo 3 Wishlist
Just to have some fun, and to hear from others, I wanted to create my official pie-in-the-sky Halo 3 campaign wishlist. Keep in mind that I'm a campaign fanatic, so this will be a wishlist aimed at the Halo 3 campaign game. Also keep in mind that I enjoy tricks and stunts, and so some of these items will be geared toward that interest.

I know that many have made lists like these, but it seems that most of those lists are prepared with MP in mind, so I wanted to do something different. I hope you enjoy my thoughts/rants, and I look forward to hearing some of your own, even if it's only to say that I'm nuts. :)

In no certain order:

1. Online co-op for campaign - a must. I've written quite a few posts about this in the past, so I'll mostly leave it alone here, but again I'll say that a quality campaign game coupled with an effective and enjoyable online co-op experience would keep Halo 3 in the cd tray of many Xbox 360s for many years to come. Here's hoping we get this great feature.

2. Wide open levels with the ability to play them through in numerous ways (like SC). I'm pleased to hear (from the updates) that it appears we'll be getting some of this. Excellent news.

3. Melee attack to be as identical to Halo 1 as possible. The melee in Halo 2 is just weak and useless in most cases, where Halo 1 it was a vital part of campaign combat. I'm begging Bungie to restore this to its former glory.

4. As with number 3, I'm wishing that the grenades resemble their Halo 1 counterparts as much as is possible. The grenades in Halo 1 just felt perfect. They were satisfyingly deadly and ... ya. Can we have them back please? The Halo 2 grenades seemed horrible to me. Please let them die.

5. No skulls or similar features that change the game physics. I know this request will suprise a few people, but to be honest, I never have liked the skulls. Don't get me wrong though - I'm not against cool features that surprise the players, and I certainly enjoyed the HUNT for the skulls, but I want the physics to be the same for every player, all the time. I don't want a skull that changes the gravity, or the force of explosions. If we have to have skulls (the IDEA itself is cool I suppose), let them be to unlock hidden areas, or to reveal easter eggs, or any number of interesting possibilities. The point - the physics should remain static. If anyone can go get sputnik and black-eye, then launching (and exploring to some extent) becomes less interesting and entertaining. What was meant as a nice gift to the players tended to hasten the day that the players became bored with the game, because it was SO easy for everyone to blast themselves everywhere that it became old. The best thing Bungie could do to extend the enjoyment and discovery of the campaign maps is to give us users NOTHING that changes the phsyics of the game. It's the effort that is entertaining, not the result of the effort. The key is to give people a reason for continuing to play. Ok, I'll shaddap now.

6. Insta-kill areas just suck. Please loose them. Barries - sure. Insta-kill - sucks.

7. Campaign stats - wow. I'd like to see as many stats kept for campaign as MP.

  • Let's have a level clock that records the total time between each checkpoint, and the total time taken to complete the level. Record it per user, per session. In other words, don't replace records - append them. That way, speedrunners could keep a worldwide leaderboard. MAN that would be cool.
  • How's about also keeping kill stats per user per level per session. Track how many sniper, melee, grenade, etc. kills the user gets.
  • Give awards for certain campaign accomplishments, and track those as well.
8. We NEED a water level. I mean, I would LOVE to see a level where we ride in boats/submarines, fight on/below the water, etc. That would be excellent.

9. Can we have the Halo 1 physics back please? Since this is all pie-in-the-sky anyhow, I'd like to request from the Bungie gods that the physics be EXACTLY like Halo 1. Everything about the Halo 1 physics was SO FUN to play, from the bouncey, launchable warthog, to the grenade physics, to the shields and overshields. For the life of me, I can't understand why that amazing combination of goodness was changed. It's like taking the chocolate chips out of the chocolate chip cookie, and saying, "It's improved - they're no longer messy!". The formula was perfect. The point is, if you want a game that will be played forever, over and over, why not make it like the one that WAS played forever, over and over. This isn't a criticism - it's no more or less than a plea from a fan that played the holy heck of the Halo 1 campaign game...because it was FUN.

*****************************************

EDIT: I just deleted 4 paragraphs of further 'stuff' because I realize that it was pretty much dead horsemeat, and I don't want to contribute to that market at this point. Suffice it to say that I truly hope that Bungie brings back the magic of Halo 1 in this next game.

EDIT NUMBER TWO: Keep in mind when I reference Halo 1 elements here, it's because that's the best way to explain what I would love to see. I could say, "I'd like to see the Halo 3 melee attack have a little more range and power than the Halo 2 version. I think that it should be a powerful attack, and that the animation should SHOW that it's a powerful attack, instead of being a MC love-tap.

I could say all that, or I could just say - I'd like it to resemble the Halo 1 melee attack. Much easier to say, and it communicates what I mean very clearly, I think. :)

Cheers.

JH
Comments

One thing we really need, that I speculate is this new feature in the Weekly Update, is a spectator camera. That would be extremely useful for matches, tricks, and movies.
I was thinking of this last night actually... The only one I could think of that would "Make the guys at HIH fill their drawers" and would be something realistic they would add would possibly be 1. Warthogs that are unblowupable for launching again, and 2. Checkpoints anywhere you want them. The list has a bunch of great ideas though, the only one I disagree with is the melee - It's useful as hell for me in Campaign, as I suck at close combat :(
Is this only for admins and moderaters only? Oh well, here goes.
Ducain says:


  • Let's have a level clock that records the total time between each checkpoint, and the total time taken to complete the level. Record it per user, per session. In other words, don't replace records - append them. That way, speedrunners could keep a worldwide leaderboard. MAN that would be cool
Yes, definitely! That would be awesome. It would make sharing videos much, much easier. Plus, it won't matter for those without capture cards, because Bugnie would be doing all the work.
i like the halo 2 warthog:D
Maybe infinite grenades comes back? Or that hidden feature could be something like infinite rockets/health for launching? I doubt it though :).

I do love the idea of online co-op, you would never see me in MP. Also, I can just imagine pairs of trickers gathering, Like Termy and DollarPwnCenter working on some tricks? it would be death to Campaign!

:)
Some things I strongly agree with, some not so much.

Oh, and something pleads me to ask, Ducain, did you get on the Beta?

-AZN
Halo One's engine is perfect.
AmazinAzn says:
Oh, and something pleads me to ask, Ducain, did you get on the Beta?

-AZN


Nope. Them's the breaks. :)
I still think my old wishlist is pretty good.

http://forums.bungie.org/halo/archive22.pl?read=643417

EDIT BY DUKE: Indeed, that was a good one. :)
I'll throw my two cents in. Some as response to Duke, some as my own.

Online coop: yes please. Gears of War really sold me completely on the must-ness of this. Playing with guys in Finland [hi acxy!"> I know from hih is awesome.

On melees: I'm not an H1 purist, but I have to agree that they performed better in h1 than h2... h2 melees were both short-ranged, weak, and disorienting... I won't spaz as much as some if the melees aren't "identical" [performance-wise"> to h1, but they need to be more useful than in h2.

Grenades: larger radius, better damage fall-off please. doesn't have to be h1. just better.

Skulls: I'm pretty sure the only skull that changes the game physics is Sputnik. The others all change various gameplay dynamics [Thunderstorm, Blind, Catch, GBP, etc"> that made playing more entertaining, imho. I'd like to see similar... things, not necessarily skulls... in h3; again, doesn't have to have the same effects as h2, but the non-sputnik ones changed gameplay dynamics and not physics, so these wouldn't effect tricking so much.
No kill zones, no kill barriers, no barriers. We're on the 360; that huge crater area with the Ark in the announcement trailer was supposedly done in real time; it's really there. don't waste the hardware capabilities by forcing us to stay on certain paths.
themann1086 says:
Skulls: I'm pretty sure the only skull that changes the game physics is Sputnik. The others all change various gameplay dynamics [Thunderstorm, Blind, Catch, GBP, etc"> that made playing more entertaining, imho. I'd like to see similar... things, not necessarily skulls... in h3; again, doesn't have to have the same effects as h2, but the non-sputnik ones changed gameplay dynamics and not physics, so these wouldn't effect tricking so much..


Right, but the gameplay dynamic have a big impact on tricking. For example, with catch and black eye, enemies would drop a ton of grenades, and you'd have an overshield. Sounds like launching heaven, no?
Yeah, but your shields also wouldn't recharge unless you meleed something to death, so that was a bit of the give-and-take for that skull. Catch also meant they were going to throw more grenades at you as well.
Here are my wishlist for Halo3 Campaign

Destructive environments - In all honesty, I was deeply disappointed when Bungie decided not to add or make the environment destructive. I have always been a fan of destructive stuff because I believe it only makes the game that much more fun and devilike.

Double purpose weapons - I like the idea of having weapons with two features, like in some FPS games.

More interactive AIs - In my personal opinion, I think that the AIs in Halo2, the marines, elites were a wee bit stupid. Don't get me wrong, I like how the elites climbs boxes to have a better view of where their oppositions are, and how both the elites and the marines duck and hides behind door, boxes and whatnot...I don't know. The AIs seems a little unresponsive most of the times for me.

A hovercraft or some sort - Unlike the covenats with their banshees, the humans have nothing. Hopefuly, that'll change in Halo3.

Environmental Weather effects - There are actualy weather effects in Halo3 like rain, sandstorm, thunder, heavy wind, blizzard, that'll change the gameplay completely. If there was a sandstorm, you wouldn't be able to see clearly, same with if there was a blizzard...I love this feature just as much as destructable environments.

Massive enemy at once - More enemy from time to time would make the games more fun and interesting and challenging.

A war-like battle - From time to time, a group of covenats will rage war against a group of marines, like a war. Reinforcements, weapons firing, and heavy vehicles all coming at the same time to see who gets to fire first, and you hear cries of pain everywhere you look...ohh, 'tis the sound of heaven.
i think there should be more snow levels

and more space battles
I'd like to (but not expecting) an end to barriers in general.

I'd rather see larger maps with higher ledges than invisible barriers that you have to glitch through.

One thing I'm kinda getting my hopes up for is grenade piles in multiplayer. It never seemed fair to limit that to CMP. :(

I'd also like to see a replay feature of some sort in case you see something awesome, but weren't recording at that time, so you could go back and rewatch everything you'd seen within the past half hour, or so, and record it with your capture card then.
There was not a single thing I disagreed with on that list Duke. If I were to write one up it would look very similar. The final plea for the Halo 1 physics engine to return has to be the one I hope for the most, but I agreed with the remainder of the list also. We will have to wait and see what happens when November rolls around I suppose... *Crosses fingers*
NOBLE STABBlNGS says:

One thing I'm kinda getting my hopes up for is grenade piles in multiplayer. It never seemed fair to limit that to CMP.


its limited to reduce lag online. if ur in big team battle and theres 100's of bodies around the game would lag to death.
MadRoX says:

its limited to reduce lag online. if ur in big team battle and theres 100's of bodies around the game would lag to death.


I may have misunderstood what you mean, but bodies should still be able to disappear, even if grenades on the ground can be activated by explosions (what I was intending by nade piles in MP).
Ok, I have several.

1) 2Make the Pistol and Shotgun Useful again!!
As it stands now, the pistol is pretty much useless unless dual weilded with any other weapon, and the Shotgun is just plain CRAP!!! Unless you are host is is almost absolutely worthless, and the range of fire is so limited its like a bad joke. A real shotgun of any kind is far more powerful then the one envisiged in halo 2. Bring back the halo 1 shotgun if you must, but fix it so its worth using!!

2) Set up a system for Spectating/recording on your xbox 360, and give us a site to host the videos, at least temporarily, straight from the 360.
All videos would then need to be moved to another site within a certain amount of time. It would sure take the pain and hassle out of recording, and make it possible for anyone to do. Plus with some sort of spectator mode, (such as in any variant with a set number of lives) You could show all your friends any trick you wanted, and they could actually see it from your view while you are doing it.

3) Make grenades droppable, and also make them explode again when blown up by any other explosion. Just like in Halo1, except now if you wanted to you could set up a grenade trap for your enemies, or just use them for tricking. And all by just selecting the type of grenade you wanted to use, then hitting a button or combination of buttons
to drop that type of grenade.
As far as I can tell the halo 2 melees are actually better then halo1, and if you bxb
immediately after shooting you always get a really fast kill, so i dont know why people would omplain about that lol.
So far, I agree with basically everything that's been said, and I'll tag a few wishes on too! :p

Grenades With Weight: In both games so far, frag grenades have been able to be thrown and bounced around like rubber balls. Real grenades have actual weight behind them. For example, when you throw a frag grenade at an opponent, and it hits him, it should fall to his feet, not bounce back at you. similarly, when they hit a wall, they should bounce a bit, but quickly find a resting spot.

Better Glass: I'm tired of the glass physics in Halo2. I mean seriously, if you so much as touch the glass, it shatters. If you go up to a class window in real life, you can touch it and push on it, and it's just fine. to seriously shatter glass, you should have to melee it or blow it up. If you use bullets, there would just be holes in the glass, and it would take longer to shatter it, like in real life. Since you do weigh two tons, I could understand jumping through the glass, but simply touching it shouldn't shatter it. also, going back to the grenades, grenades should crack glass when they hits it.

Well. that's all I got for now. :D

//Over and Out
i would like to see online co-op as well as a feature during the post carnage report where you can replay the previous game or even save the game footage directly to the harddrive and be able to access it from there. Not sure how this would work though.
Eh, there's so many posts here, I don't want to list all my wants because they will be overlooked.

I'll list one though.

EXACT replica of Halo 1 physics and weapons except different storyline.

I'd rather that over anything else (which includes speed running aids).
I agree on pretty much every point. Maybe throw in some customizable controls.Most control schemes arent to southpaw friendly,like in GoW.Trying to use that A button while running with the right stick sucks.Id like to avoid being at a disadvantage in Halo 3 just because Im a leftie.
MadRoX says:

its limited to reduce lag online. if ur in big team battle and theres 100's of bodies around the game would lag to death.


That's 'cause the Xbox and X60 have shit equipment. If H3 was for the PS3, I think we'd get WAY more out of H3 than if it was on the X60.

As for what I'd like to see...

I'll agree with Ducain, make H3 as much like H1 as possible. Except, keep out the "If a vehicle so much as touches you while it's moving you're killed" thing. The amount of times I've missed filming opurtunities from both players because a vehicle nudged us... GRRR!

KORHAL

P.S: I really don't give a shit what you fanboys are going to say about the PS3. The hardware is superior, review it on your own, not from what the internet fanboys from both sides say. I'm my own reviewer who's not ona fanboy side. Live with what I said, don't complain.
[quote">3. Melee attack to be as identical to Halo 1 as possible. The melee in Halo 2 is just weak and useless in most cases, where Halo 1 it was a vital part of campaign combat. I'm begging Bungie to restore this to its former glory.

Well, at least in multiplayer they fixed the problem of power with the update in April '05 by making the stationary melee for most guns over two-an-a-half times more powerful. Wish they could have fixed it for campaign too, but that doesn't bother me half as much as the lunge it makes you do when you melee. I've fallen off of levels before because of it. Also, a lot of the melee animations were just weak compared to Halo 1. Just compare the Assault Rifle to the SMG for an example.

[quote">4. As with number 3, I'm wishing that the grenades resemble their Halo 1 counterparts as much as is possible. The grenades in Halo 1 just felt perfect. They were satisfyingly deadly and ... ya. Can we have them back please? The Halo 2 grenades seemed horrible to me. Please let them die.

I thought the same think about the rockets and Scorpion, too. They just felt much more powerful in Halo 1. There's one thing I liked about the frag grenades in Halo 2, though, and that was that they exploded after their first bounce and not after they settled, which I think made them more fun to use even though the explosion was wimpier. Plasmas were fine, and I like the fact that they were actually useful in multiplayer (after the update).

[quote">9. Can we have the Halo 1 physics back please? Since this is all pie-in-the-sky anyhow, I'd like to request from the Bungie gods that the physics be EXACTLY like Halo 1. Everything about the Halo 1 physics was SO FUN to play, from the bouncey, launchable warthog, to the grenade physics, to the shields and overshields. For the life of me, I can't understand why that amazing combination of goodness was changed. It's like taking the chocolate chips out of the chocolate chip cookie, and saying, "It's improved - they're no longer messy!". The formula was perfect. The point is, if you want a game that will be played forever, over and over, why not make it like the one that WAS played forever, over and over. This isn't a criticism - it's no more or less than a plea from a fan that played the holy heck of the Halo 1 campaign game...because it was FUN.

Yes please. The Halo 1 warthog has to be the most fun video game vehicle ever, and even though Bungie added a lot of cool new things to do with vehicles in Halo 2 (boarding is still pretty sweet), they screwed up the warthog badly. I've spent hours just driving around in Halo 1, but never in Halo 2 because it's just not fun. Even if I wanted to, there are hardly any big open areas to drive around in in Halo 2 like there were in Halo. I doubt even the Halo 1 warthog would be much fun in the Outskirts tunnel. The one thing that I would change from Halo 1 is how moving vehicles could kill you just by brushing against you (what KORHAL just said). Halo 2 was much more realistic in that regard.

Haven't posted here in a long time, but I may start again soon because I'm slowly starting to get hyped for Halo 3.
I think halo2 is better than 1. thats all. Few reasons is

1. melee....i hate strong melee...makes bxr sucessful (which i hate..its cheap)

2. grenades....keep em like they are.

3. please keep the health bar out....i dont want to pick up a health pack every 20 seconds...

4. get reid of the dang host shotgun/br...really sucks......

5. give us alot of secrets in multiplayer...like if we get outside a lvl give us sum stuff to think about...like they did on backwash!

6. online co-op FTW.

7. they need to get more specific on how we can customize our game types.....like a list of wut is allowed to spawn & not allowed to spawn.

8. last but not least...plse dont bring back that crappy sniping pistol off of halo1...its cheap, overpowered, has a scope, & just plain sucks.

If you dont agree with me idc. those are my opinions & im stickin with em. (oh & also i hope they keep in the oddball glitch for future filming)
Haha, this is good stuff. Many of you nailed stuff I'd forgotten about, such as the Halo 2 shotgun *shivers*.

This post already served it's purpose. Heck, it even brought Hypnotoad out of his hole.

:)
ghoulishtie says:

I think halo2 is better than 1. thats all. Few reasons is

1. melee....i hate strong melee...makes bxr sucessful (which i hate..its cheap)

2. grenades....keep em like they are.

3. please keep the health bar out....i dont want to pick up a health pack every 20 seconds...

4. get reid of the dang host shotgun/br...really sucks......

5. give us alot of secrets in multiplayer...like if we get outside a lvl give us sum stuff to think about...like they did on backwash!

6. online co-op FTW.

7. they need to get more specific on how we can customize our game types.....like a list of wut is allowed to spawn & not allowed to spawn.

8. last but not least...plse dont bring back that crappy sniping pistol off of halo1...its cheap, overpowered, has a scope, & just plain sucks.

If you dont agree with me idc. those are my opinions & im stickin with em. (oh & also i hope they keep in the oddball glitch for future filming)


Everything you just listed is related to MP, which means you missed the entire point of this thread. My comments had nothing whatsoever to do with MP.
ghoulishtie says:

If you dont agree with me idc. those are my opinions & im stickin with em. (oh & also i hope they keep in the oddball glitch for future filming)


As you wish, but I think options 1, 2, 3, and 8 are lacking better reasons for why you want them in or out.
ghoulishtie says:
8. last but not least...plse dont bring back that crappy sniping pistol off of halo1...its cheap, overpowered, has a scope, & just plain sucks.
It owns, its hard to use, its not overpowered, everyone has it. Learn to use it, go on with life.

Need. Moar. Online. Coop.
scurty says:

Eh, there's so many posts here, I don't want to list all my wants because they will be overlooked.

I'll list one though.

EXACT replica of Halo 1 physics and weapons except different storyline.

I'd rather that over anything else (which includes speed running aids).


Need. Moar. Edit. Button.

Yes, I want the halo 1 physics back. =( Basically, I'd want halo 1 back, but with better gfx, and another 20 levels. I'd be in freaking hog heaven.... Literally. That is, if I have a 360 by that time. =\
Halo 1 definitely had a great physics engine. Everything kind of came together and was greater then the sum of it's parts. The environments were so immersive and the story-line was fascinating. Halo 2 just didn't have that impact on me. The physics are quirky, inconsistent and unrealistic in some cases. Halo 2 could have been a lot better. It seems to me that in Bungie's effort to improve upon Halo 1, they lost sight of what made it great. If Halo 3 is exactly like Halo 1, I would be quite happy.
I as well enjoy the Halo 1 physics, and the openness of the campaign also made it so much fun to play. But the most practical thing I can think of to ask for and one of my biggest wishes is simply to add global stats to the campaign.

I've played AotCR BILLIONS of times. I wish I could know how many headshots and stuff like that I've had over the years.
More playable levels, like, more than one way to beat it taking alternate routes, streets when going through cities.

More Objectives, instead of get to the marine base.

Play inside and on the roofs of buildings instead of being limited mainly to outside.

Halo 1 Physics, over all feel.

Old armour, screw the Mark IV, MJOLNIR is way cooler.

Health Bar.

Better Melee.

More ways to get lost.

More ways to engage the enemy.

More ways to kill.

ONLINE CO-OP.
iCorpsey says:

More ways to kill.


You mean fatalities of some kind?
Prone.

How satisfying would it be to lay down on a hilltop with a sniper rifle, or get behind a Warthog and shoot under it.
FooFoo says:

I do love the idea of online co-op, you would never see me in MP. Also, I can just imagine pairs of trickers gathering, Like Termy and DollarPwnCenter working on some tricks? it would be death to Campaign!

:)

Psh, if someone would buy me a 360 and a copy of Halo 3, maybe. =P I don't even have live. Yet, am perfectly content.

I see a lot of stuff I agree with, and some that I loath thinking about. Any way, the one I support most is online co-op. Nothing would make me happier than hanging out with/ tricking along side my friends. :) Even if online co-op was succesful, I just don't have the money to aford it. =( All well, at least I can see fantasic films with Dany and grumpykins et cetera. =D
I'm pretty sure the H1 pistol isn't coming back. See Friday's Weekly Update ["still pissed cause we nerfed the pistol" or something to that effect">. That said, improved mid-range fighting would be great. And short range too, since the shotgun was useless on anything greater than Normal.

A small complaint: the scopes on the snipers. 5x/10x annoyed the heck out of me. It really limited the usefulness of the sniper as a medium-ranged weapon, I felt, compared to the 2[or is it 2.5?">x/10x of H1. Something minor like that irked me. Oh, and night vision please k thnx.

I guess a way to sum up the feelings on the melee is that they just weren't fluid in h2. I don't care if they're "like h1" [teehee, you guys are so cute">, but a more fluid motion, higher damage radius. I guess that ties in to the whole "medium-ranged combat" thing I mentioned: it felt like the game forced you into constant close-quarters combat cause none of the weapons had much range so you had to get in close, lay down a couple melees, and pump them full with a few bullets to close the deal. This does seem changed based on the description of the new AR, where it said "9 shots plus a melee" were enough to take down enemies. Hopefully that translates into Campaign as well [seriously, did anyone use an smg past Normal? Anyone?">

Another thing: the weapon balance between Human and Covies was just weird. Projectiles were effective, somewhat, on unshielded opponents [grunts, jackals, brutes-sorta"> but worthless against elites. Conversely, energy weapons were awesome at shields, but did jack squat trying to close the deal. Like the pp. My god, I can deal with the nerfing of the pistol, since the BR serves a similar gameplay purpose, but jeez... the pp became a worthless weapon, except on Heroic/Legendary cause you pretty much can't take down Elites' shields any other way. Other than that, it serves no other purpose. No firing rapidly to take down grunts, or jackals... oh and speak of the devil...

Jackal snipers. Dear, god. I like the idea, actually. The implementation? Not so much. One hit kills no matter where the shot lands? No. That's wrong. Especially when you have to face an alley-full of them. Now, one headshot kills are plausible, and can be fought in ways other than memorizing spawn-points. Master Chief's a cyborg supersoldier, but he doesn't have the health to survive getting sniped in his toe??

Speaking of health... health indicator. Maybe not a bar... but some sort of, ya know, color change for the shield indicator outline... Blue-Yellow-Red, or something. Anything. Please?

Ok, this went way longer than I wanted it to. I'm done. For now.
It's been so long since I really played Halo 1, so I can't really compare it to Halo 2. I mean, Halo 1 was a whole different ballpark for one reason: it was something I had never seen before. I was young, and Christmas morning I remember opening gifts, seeing an Xbox, and wondering "What is Halo?" I started by playing it on a big screen and... wow, that day was awesome. When Halo 2 news started rolling, it was less awe and more "I want, I want." I almost feel sorry for Bungie because they are being molested by fans to provide everyone with that originally awing experience once again, but with Halo 2 now as a baseline.

But anyway, to improve the experience that will be Halo 3, I think that the following will be welcome additions:

In Campaign:
1) Smarter AI. Not like those damnable one-shot-kill Jackals, but more like the recent clips of brutes & their leaders hurling grenades in sync. More flanking moves, more clever tactics with different enemy classes working together, etc.

2) Expand on the info on Covenant classes & their histories. Yeah, I know, from the human viewpoint it is kind of hard to get this info, but Cortana should have hacked through enough enemy ships to figure some of this out. What happened to get all these various races to come together and fight alongside one another? Why are the Hunters relegated to being living tanks and nothing else? Information like this doesn't have to get in the way of plotline -- just make it available to the exploring users. I like to get into the story.

3) More grunt dialog. A LOT MORE. I don't know if grunts in Halo 2 just don't last as long or what, but I feel like the grunts in Halo 1 were much more talkative and much more funny (especially when the MC was sneaking around).

4) Destructible environments. Plasma weapons ought to glass sand over (permanently -- no disappearing marks). Rockets should blow holes in walls. Not everything need be vaporizable (especially considering the super-materials half of the Halo worlds are made of), but at least make it enough to be realisitic. C'mon -- you can't even set fire to a tree?

5) Make faces more realistic when they talk. Take a lesson from Valve and Half-Life 2.

6) Multiple paths to take to reach objectives & optional objectives. Give people different ways to go -- ways that don't always require glitching and/or really out of the way stuff to get to. Optional objectives should provide you with additional resources upon completion -- like getting reinforcements if you manage to take out all the turrets & anti-air in an area.
In Multiplayer:

1) Choices. Options. Give people the ability to choose anything they want. If they want to make a game with Halo 1 physics while the game normally runs Halo 2 physics, let them. Let grenades be infinite or not. Let people make Zombies as a gametype. Let them turn auto-aim on or off. Etc.

2) Make the shotgun a weapon that can be used for more than a point-blank shot to the visor. I don't care if you make the shotgun look like a freakin rocket launcher that shoots artillery shells, just make it useful.

3) Make melee satisfying. Bludgeoning the enemy to a pulp satisfying. Chainsaws and curb stomps make GoW fun. Why not similar here? The MC is a cyborg, he ought to be able to crack bones -- with an audible snap. And if it seems too gruesome for the kiddies, make blood & gore an option.

4) By the way, doesn't the MC have something like a mini nuclear reactor on his back? How come it doesn't explode when he gets killed by a shot/grenade there? I'm not saying this would be a great thing, but it would be interesting.

5) Make the collection of MP maps bigger by adding in all of the Halo 1 & 2 maps. Revamp them graphics-wise while you're at it. They don't have to pop up in all of matchmaking, but make them playable for custom games.

I'm sure I can come up with more but I'm tired of ranting.
A couple quick replies here:

I can see how the skulls create inequalities when watching trick vids. Would it solve the issue if the engine identified active skulls-- first by some piece of metadata in a saved film, and secondly by some visual element during playback?

Longer rebuttal:

http://rampancy.net/blog/narcogen/29012007/wish_list_rebuttal
All I want:

An in game sun that you can launch to, and on top of it is a fall-timed golden hog equipped with a giant needler turret...:p
Thanks for getting me all hyped up Duke. >.>
I found Halo 2 perfectly fine from a physics standpoint. Whenever I go back and play H1 I am always annoyed by the amount that things slide around. Like when you try to position a warthog for a blast, it slides all over the place. :mad:

But I would like to get rid of the insta-kill layers. those are baddies.
And I think that you should be able to fly pelicans in campaign mode. that would be kool.

-Delta One
iCorpsey says:

Health Bar.


I gotta say, I'd die a little inside if they brought back health. I couldn't stand that aspect of Halo 1.

I'd kinda like to see more Halo 1 physics, but with a larger jump height than Halo 1. That always bugged me in comparison of the two games. I'd say Halo 2 won there, because even though it's not even slightly realistic that they jump so high, making a game super realistic can take away from having fun, but making things more loose provides more room for fun (in my opinion).

Take Crackdown for example. You can jump like spiderman in that game, but it makes it really fun.
themann1086 says:

Another thing: the weapon balance between Human and Covies was just weird. Projectiles were effective, somewhat, on unshielded opponents [grunts, jackals, brutes-sorta"> but worthless against elites. Conversely, energy weapons were awesome at shields, but did jack squat trying to close the deal.

This is actually a good thing, in my opinion, because it's what makes those weapons different. Super-heated plasma takes down shields quicker, and bullets tear through flesh.

It was the same in Halo 1, but they seemed to exaggerate it in Halo 2, probably not for the best. Like you said, the Halo 2 plasma pistol is clearly only for shields, while in Halo 1 it was still really effective against unshielded enemies if you were fast on the trigger. The plasma rifle is the same way.
Hypnotoad says:

This is actually a good thing, in my opinion, because it's what makes those weapons different. Super-heated plasma takes down shields quicker, and bullets tear through flesh.

It was the same in Halo 1, but they seemed to exaggerate it in Halo 2, probably not for the best. Like you said, the Halo 2 plasma pistol is clearly only for shields, while in Halo 1 it was still really effective against unshielded enemies if you were fast on the trigger. The plasma rifle is the same way.

I should specified I meant the lengths they took it to in H2 were bad. Obviously, plasma weapons and projectiles should have different effects... but not THAT different!
Agreed. A lot of the difference probably had to do with balancing the guns for dual wielding, but still, I wish they could have done that without turning the plasma rifle into a toy.
all i ask for is remote grenades/mines like on 007 goldeneye, where you can set them as a trap and blow 5|-|17 up
i would like to see the plasma rifle beefed up a bit by making the plasma travel faster. in H1 it was decent. my main weapon choice was a plasma rifle and an assault rifle unless fighting flood; then make the plasma rifle a shotgun. but any other time, i found it very useful. in H2 however, the projectiles seem to travel slower making it harder to hit the target. now i only use the plasma rifle if dual wielding with the smg. come to think of it, i would also like to see dual wielding done away with. i hate having to choose between a weapon in the left hand or leaving it empty to throw grenades faster.

some sort of ranking system for campaign would sweet too. letter grades like in devil may cry would rad - F, D, C, B, A, and S. and then have online leaderboards showing stats such as kills by headshot, melee, time it took, how many marines saved out of total number in the level, etc. have powerups affect the rank you get, for example using overshields and/or active camo lowers your ranking because it gives you an advantage during combat.

bring back the health bar in campaign only (i thought having to worry about health made planning the landings more challenging and therefor more interesting when launching), and overshields in campaign along with invincibility while OS charges.

and make nades on the ground deadfire whether they were dropped or already there. oh, and either do away with the sentinel beam or beef it up, but don't leave it the way it is. and if there has to be dual wielding, dual wield swords! maybe giving the sword some sort of feature whee you could charge it up so it's more effective against people with overshields. but if you choose to charge it, it uses up all the energy left in the sword even if it's full. and no lunge when it's charged either so you really have to be strategic about it.

and of course, bring back H1 pistol, better melees, and DEFINATELY online co-op. i would love to trick with some of you guys. i know alot of these are out there, but the title does say pie-in-the-sky...
well I'd like to see a feature were you could send the clip you just recorded from gameplay to your computer via ad-hoc
Woah. A Narcogen rebuttal.

Woohoo!

:)

JH
Dude...refrain from being yourself, or I'll to remove yourself from this forum. It's not cool to be a jerk.

- Duke.
H3ldGrenadeMan says:

I hate all of the people who want all that stuff from halo 1. Halo 1 and halo 2 were 2 completely different games. And Halo 3 will be a different game as well. It will have its own quirks and things that people dont like. The weapons will be different and we will have to get used to it or not play the game.
Yeah... Lets hate everyone. GJ. That spawns good feelings.
You probably never played halo 1. Or you were the typical "I played it twice, but didnt like it" thing. You dont even know why we want that stuff. GJ hating on Ducain.
Online coop and no health-bar. Apart from that, I dont really care.
At some times i agree with ducain but at other points i thought: What the hell?
ok coop is a must yes, i also wish the old grenades back, skulls... well i don't care alot

But... HALO ONE PHYSICS?????? WTF
For Halo 3 i'd like a very good physic if possible better than the havok. And a desctructable environment. I like to set up traps. And with a good physics and a desctructable environment think of the possibilities. A group of enemies hunt you you shoot a rocket at a loose pillow and WHAAAAM some of them are dead and the path is blocked.
But one thing i have to say i wish the halo1 warthog back.... warthog was much cooler in halo1 (sliding and jumping)

Another cool feature would be the smocke grenade. With the new graphics smoke just looks awsome and it's so much fun.

And i'd also wish that you could sneak a little bit more. Yes sneaking, at least in ruins etc. For example giving the sniper rifle a baffle or throwing a stone somewhere. That would be cool ^^
Lets see the thing I want the most is online co-op so me and someone else could pull some sick campaign tricks. I dont think we are going to see a return of the Halo 1 physics. I dont even like the Halo 1 physics. The Halo 2 physics are much more enjoyable for me. I say that just because I'm accostumed to it. The only reason all you Halo 1 trickers want a return of the Halo 1 physics because your used to it. To tell you the truth I cant launch Hog very well in Halo 1. But you've seen my Halo 2 stuff. I'm guessing the Halo 3 physics will be like the Halo 2 physics but with more realism and less wierd little quirks. But I kinda liked the random quirks. Like when you launch a scorpion if your lucky the thing will fly high for a very long time and then hit the ground and spaz like crazy. It was always fun to watch. If your lucky they may put in a skull that gives you Halo 1 physics. But the game wont have it .
sry i wanted to say a shaky pillar not pillow xD

besides i think the punch is already strong enough.... to tell the truth i hate the punch in halo2 it's too good and does too much damage remember that halo is a first person shooter and not a first person beat em up :p
Smacking, sniping and throwing frags is how I roll. Take me back home!
Im tired of people saying i want this from halo 1 and then this from halo 2. IT wont happen. Just as halo 1 and 2 were completely different games so will halo 3 be different from all the rest. It will have its quirks that everyone hates and it will have weapons people adore, but it will be a 100 percent different game.
Campaign wishes

Sword changes:

* Is a one hit kill in campaign (Not sure about Boss Brutes)

* Right trigger does human feasible lunge or fleche, needs to be aimed, is one hit kill

* A back pedalling foe moves slightly slower than a forward running attacker.

* If you maintain forward momentum whilst attacking foe then a sword animation occurs that partialy blocks incoming fire. It doesnt get all the bullets but gives you a chance to close the distance. Maybe best against plasma weapons.

The idea is to reward agression with the sword and to compensate for the removal of the magic sword lunge.

* Melee atack with the sword is a large sweeping arc that kills anyone in its path (including allies) This also includes people to your side and slightly to the rear. This is how the sword worked for the Elites in Halo. The arc, naturally, stretches if you are running forward or jumping.

This would be a life saver against the Flood but, obviously, drains the battery fast.

It doesn't have the range of the R tigger attack and doesn't partially block shots.

The arc is determined by the length of your arm and the length of the sword. Is anatomically accurate, is not just a magic radius from your body.

* Bonus when jacking vehicles. Insta-kill for vehicles without hatches. R trigger attack does a Jedi style melt through hatch if held down. As in the beginning of The Phantom Menace. Will insta-kill the driver when it burns through. Drains battery like nobody's business.

Maybe takes 40% of battery and wont burn through if not enough juice.

The idea behind the sword changes is to remove its pretentions to being a ranged weapon and to bring it back to what it should be: a sword, deadly at close range. It is a niche weapon but devastating when used properly.
scarab says:

Campaign wishes

Sword changes:

* Right trigger does human feasible lunge or fleche, needs to be aimed, is one hit kill



Of course, if you are playing as an Elite then you get a proper Elite leap and a swiping attack instead of the lunge.

Could this be combined with a grenade launch to put a lot of air under you?

Shouldn't playing as an Elite give you a better jump?
Invisibility:

Return to proper, Halo style invisibility...

* Near invisible, not shiny and glassy and visible with the naked eye from the other side of the map.

* Invisibility reduces shielding (you can explain this by saying that its the shield that does the light bending and it can't do both jobs well at the same time).

This way we return to the cat and mouse sparing with truly hard to see Elites. (If we ever get to fight any :-( )

* Give the Covenant stationary 'black light' generators that reveal cloaked enemies.

* Give certain Jackals 'black light' goggles or sensors on their PPs

* Use environment to reveal cloaked enemies: snow footprints, dust in the air, water vapour, hot breath, whatever

Anything to give you an edge when facing a room with invis Brutes.
scarab says:

Campaign wishes

* A back pedalling foe moves slightly slower than a forward running attacker.



a back pedalling opponent does move slower, but barely. That's how the sword guy always seems to catch up when you're running backwards and shooting.
I wish halo 3 is like halo 3. I dont want a game that is like the others. Its gonna be its own game with its out quirks and bugs. It will have its own weapon people dont like. And it will have a feature that eveyone loves too. But it will be its own game.
I h
H3ldGrenadeMan says:

Dude...refrain from being yourself, or I'll to remove yourself from this forum. It's not cool to be a jerk.

- Duke.


Im sorry if being myself is a problem and that expressing an opinion contrary to yours is bounds for a ban. If that is then i want nothing to do with it or this site.

EDIT BY DUKE: I never said you couldn't express yourself. Do you see me limiting expression here? I started this thread to give people the chance TO RESPOND to my thoughts. However, you don't seem to understand that courtesy is a basic part of interaction.

Please understand that I'm cool with you not being here.
Held, turn down the **** man. I kknow that's you, but yeesh, be nice.

After all, the point of HIH is to have fun :)
RandomCTG says:
Double purpose weapons - I like the idea of having weapons with two features, like in some FPS games.

That must be what the X button's gonna do!

RandomCTG says:

A hovercraft or some sort - Unlike the covenats with their banshees, the humans have nothing. Hopefuly, that'll change in Halo3.

My hovercraft is full of eels.

RandomCTG says:

Massive enemy at once - More enemy from time to time would make the games more fun and interesting and challenging.

Belly of the Beast anyone?
I'm hoping they'll make it so that you don't show up on radar to your enemy whilst using invisibilty (MP request, obviously).
themann1086 says:

seriously, did anyone use an smg past Normal? Anyone?

Cody freakin' Miller.
The one thing I really want to see in Halo 3 is Computer Bots in Multiplayer. Although that idea seems to be impossible to tell to Bungie, who doesn't get that not many people have 4 other people to play with in split-screen. Yes, I know online pretty much solves that problem, but what if you want to practice playing with 15 others? It would be nice just to have Bots in multiplayer when in offline split screen, because it is very boring when playing 2 players against each other, since the levels are designed for more than 2 players in the first place. It is almost unacceptable that there aren't any bots in Halo, since almost every shooter these days have them.
hæroicraptor says:

Cody freakin' Miller.


Haha, Metropolis Legendary. I love that run. :)
Haha of course. How could I forget.

Cody is an exception though :-p

Another super-minor complaint, but something that would just be awesometastic if included: display the difficulty emblems once they've been completed. That was something I LOVED doing in H1, and I was very sad that it didn't return in H2.
I agree. Nothign else is better to prove you beat everything possible in campaign. :)
I want a donkey so I that when get out of the new Blood Gulch, I could ride it back down to the bottom.
Ducains stuff +

> More "nature" levels instead of tight city lanes
> H1 driving model
> All H1 weapons except needler (or at least bring back M6D <3)
> Please, no space battles
> I want elites back
> Only MC (Arbiter is teh suck)
> More covenants, less flood
> No skulls, give me some nade piles instead
> I want to hear MC a little more often
> Immortal vehicles
> "Impossible" to reach shafts, towers etc, they need to be HUGE
> Blue Beam Tower

Well, H1 with new campaign level will be just fine.
As for me I really hope they bring the human counter part of the shadow that thing looks cool and never think of the DovermanGator again.I hated that idea that vehicle would have been lame and it vehicle would have had heath.

I want it like it is In Halo2 the strange physics make it possible for more crazy glitches like corner riding.

As for what Ducain said about the skull I like that idea and the one about campain with levels like MP.

I want alot of secret rooms like in Halo2 and glass like in Halo1.

Invincible vehicle would be great I always loved that about H1.

More secret maps that can only be unlocked through campain like foundations.

I want to beable to unlock secret campain missions with secret levels.

I want to play as Arbiter and Cheif alot of people don't understand the inportance to Halo's story line. for you to play as the Arbiter.

Yeah more long shafts that go up and down really far.

More secret areas past cutseens like the Index Chamber in Halo2.

Huge I mean HUGE maps with many possiblity's.

Levels with huge cliff like Halo,T&R,The Maw in fact I would like them to have another level similar to the Maw but,without the time limit.

I want you to always spwan with gernades.

Alot of high canyon areas with stuctures on top with eggs and cool stuff.

More scarubs,phantoms,shadows,peliacans,dropships,and newr ships.

Huge walls like on QZ and SI.

I wouldn't want submarines but,a ship and an under wayer level with structures above it.

At least one space level,snow level,desert level,and water level.

Guns that have different modes like the Br could do a single shot,a three shot berst,stomatic but,they should change the poewr depining on what mode so,it's an fair battle.

Every form of barrier be gone.

Really really tall structure like the MAC gun and High Charity.

I want every structer to be solid.

At least one huge city level like Metro it gives us plenty of places to launch.

At least one beach area.

Newer kinds of hidden weapons like the scarub guns.

I want oversheild to reachable around evey battle point or area and level.

Hidden parts of levels such as the Cresent light on HC.

After cutseens areas such as the QZ canyon.

A crap load of different vehicles everywere like three ghost,three banchees,three hogs,and so on.

Map editor with map save ablitys like a profile but,with no online useage it would get to crazy if it was like that.

I could think of more but,im to lazy right now so,goodbye.
The more you hope for the more disappointed you will be when expectations are not met.
Yes, but if you expect nothing, you will pleasantly surprised :p.
Could NOT have said it better myself Ducain. Wow what a game Halo 3 would be if they took the game closer to its Halo 1 roots. Haha I'm not even going to start thinking they will because I have a sneaking suspicion that I end in dissapointment.
If they bring back Halo 1 physics, like fall damage and plasma grenades that are impossible to stick to people, I'm not going to buy it. I LOVE the Halo 2 grenades and if you were in the future in a high tech battle suit, would you take fall damage? Didn't think so.
Kraken says:

...I'm not going to buy it.


That's a pretty strong statement. Yes, it's easier to stick people and thigns in Halo 2 but wouldn't you rather the challenge of it being hard to stick people? You don't want a game to be too easy. Also, you don't know if you would take fall damage in the future.
in the EGM with the 17 page H3 spread, they said that MP had a very H1 feel to it. if that's true, just think what campaign will be like...

my biggest wish that i just thought of is this - saving at checkpoints in co-op!!!!!!!!!!! my wife plays through campaign with me up to heroic and sometimes we don't feel like completing a whole level in order to save our game. they should make separate save files for sp games and co-op games to accommodate co-op checkpoint saves.
I think Halo 3 needs more of the feel like... I can do more, or a actual mission, Halo 1 & 2 is mainly getting from point A to point B, need a lot of different things happening, like the game Dead Rising. Halo 3 will have a lot more things then Halo 1 & 2. (Find more Halo info at halo.wikia.com.) Halo 3 needs more bosses, actual obsticals, to keep the feeling, cheats, easter eggs, glitiches, etc. need to be hard to find. Halo 3 also needs more time limits (,realy boring with no chalenge). Mabey different ways to play a level (the levels need to be longer). Halo 3 shoulden't just be killing or get killed, thats lame, time limits to rush the game with things you need to kill in the way. I hope Bungie makes Halo 3 feel like theirs a point to the game, not just kill all covies and flood. Ways to beat a level, and ways to screw a level, like letting the flood escape Delta Halo, or have Lord Hood captured, get him back and resume the level. I also agree with most of the other posts.:)
scurty says:

That's a pretty strong statement. Yes, it's easier to stick people and thigns in Halo 2 but wouldn't you rather the challenge of it being hard to stick people? You don't want a game to be too easy. Also, you don't know if you would take fall damage in the future.

Well, I probably won't buy it anyway, seeing as how I don't have a 360. XD

And I didn't mean just in the future, I mean in the future WITH a high tech battle suit. Huge difference. :P
The n00banator says:

Halo 3 needs more bosses

Bosses in an FPS = dumbfuckery
No bosses, seriously, none, zip, zero, nada, zilch. Halo 1 didn't need them to be good, most modern FPS don't, in fact the "no boss thing" was one of the defineing feature of Halo 1 for me.

Fewer vehicle centric levels. I love Halo vehicles but there was too much of a focus on them in Halo 2 IMO. This is an FPS with vehicles not an FP/vehicular shooter.
Kraken says:

if you were in the future in a high tech battle suit, would you take fall damage? Didn't think so.


I didn't realize that as time goes on gravity reduces it's force.

Thanks for clearing that up.

:)
To be quite hounest, I don't like Ducain's idea of a timer... Unless the player himself (or herself) could pick wether or not to have a timer enabled. Because having a timer adds some pressure (wether or not it has an effect) for the player to finish the level quickly. This kind of takes away from just enjoying the level and taking your time.
As for something I'de like:

Better command to have over Marines/Elites/Grunts/Hunters that you are controling. You know, telling them to remain in their position, follow, scatter, ect. ect...

BIG *** VEHICLES! I want certain levels that require huge fire power, one that can only be brought by a scarab, or a like a mega pelican. (Available Also in certain Multiplayer matches)
Glitching God says:

To be quite hounest, I don't like Ducain's idea of a timer... Unless the player himself (or herself) could pick wether or not to have a timer enabled. Because having a timer adds some pressure (wether or not it has an effect) for the player to finish the level quickly. This kind of takes away from just enjoying the level and taking your time.

He means like for teh ubar HSH ppl who are anal retentive about times.
Kraken says:

if you were in the future in a high tech battle suit, would you take fall damage?


The Human brain weighs about 3lbs. On landing it hits the bone floor of the skull then rebounds against the roof.

Spartan bones and muscles are stronger than normal but I don't think that their brains were replaced by rubber.

Could the suit's legs absorb the impact?

Only to a degree. If they lock up completely then the Spartan would come to an immediate halt. This would absorb none of the impact.

Ouch.

The suit legs could act like springs but remember they can only move by a few feet, from straight to having your heels under your buttocks.

Another question is how much energy can a Spartan's legs absorb?

One indication is to see how high a Spartan can jump. This gives a ballpark figure of the maximum energy that his legs can generate. Its not too encouraging, Spartans don't jump particularly high, and certainly NOT several stories high.

Of course he could have 'emergency elastic bands' in his legs, though I've never heard of this feature.

In order to survive the fall we need to come to a stop fairly slowly. The problem is that you'd be travelling pretty fast. One of the books gives a figure for your teminal velocity but I don't have the book with me.

A human without the heavy armor has a terminal velocity of 124 mph (200 kph). The 'half ton'+ Spartan will fall faster.

His brain has to go from well over 124 mph to zero in under 3 feet. His brain is 'cushioned' by a ceramic/bone floor.

Ouch!
Glitching God says:

Better command to have over Marines/Elites/Grunts/Hunters that you are controling. You know, telling them to remain in their position, follow, scatter, ect. ect...

Now you're just making it sound like Rainbow Six....
I think there should be some levels which test more than your shooting and driving. Which test your ability to climp/run away/jump. Like make a level fighting your way up a mountain.
hæroicraptor says:

He means like for teh ubar HSH ppl who are anal retentive about times.


Yes I know that, I read the whole thing, what I mean is that people should have controle of wether they have a timer enabled, like something you'de change in the settings menu. Because like I said, if you're not doing a speedrun, a timer will really add pressure for you to finish a level faster as a part of some natural competitiveness people have.
Kraken says:

Now you're just making it sound like Rainbow Six....


I don't mean that complex (though RS:V kicked ***!), like simple commands. I sometimes hate it when my marines keep following me when I don't want them around. And I don't want them charging into brutes like idiots either. I'm just saying that squad commands would improve the overall gameplay.
Cody Miller says:

I still think my old wishlist is pretty good.

http://forums.bungie.org/halo/archive22.pl?read=643417

EDIT BY DUKE: Indeed, that was a good one. :)


oh quad weilding would be very cool to bad you can already do it in halo 2
(dont remember the video but Th3 crazy m1dget and xteam illusionx[including me :D "> found it)
my wishlist same as yours really bring back more halo 1 ness, I like the shield (not where it was in the HUD, h2's looked cooler) but the speed it recharges, no health icon though, that was annoying kinda. harder game, not harder as in Jackal snipers who can take ya out in one shot to the foot or restarting a checkpoint if one person dies on legendary mode (as POTs has said, that doesn't make it harder, just more annoying and it's a cheap way of making it more frustrating to finish the legendary campaign, that, and it ruined halo 2 legendary co-op). I liked the elites too, they stood tall, intimadating (sure they looked kinda PC and crapish lookin) but the intimadation and height was there, in halo 2 they look scrawny and ditsy. What I liked most was that they would run after you if you hid and finish you off, on offense all the time and didn't wait for you to attack. Again everything you said, about the punches, DEFINITELY!!! Halo 2 punches were horrible, they lunged, they were quick and they did way too much damage. I always guessed the reason it lunged was some bug so the punches behaved like a sword lunge, just not as far. I liked the pace of Halo 2 though, maybe slow it a tiny little bit, but fast action was fun. I love that record in campaign idea, I had it too, during the campaign you would get medals similar to multiplayer and some. Then there would be a post game carnage in a menu somewhere. nice list by the by;.
Nice list, but here is my version:

  • Crysis-like environments where you can knock a whole building down in 10 seconds ;)
  • Light gameplay like halo 2- halo 1 was too slow when i first played halo 2
  • ALOT more missions- people are gonna be playing this game for a long time so we need more missions.
  • big spaces without the FPS slowing-use the 360!
  • uber battles where the covies and humans bring in reinforcement and extra supplies
  • --->>Some sort of air vehicle which we can stick vehicles to the underside of it and carry 4 people max<<---
  • DONT MAKE IT LIKE HALO 1! Halo 1 has been and gone so we need something different. If Halo 2 wasn't good enough for you then you need to try to move on.
Gold Grunty says:

Nice list, but here is my version:

  • Crysis-like environments where you can knock a whole building down in 10 seconds ;)
  • Light gameplay like halo 2- halo 1 was too slow when i first played halo 2
  • ALOT more missions- people are gonna be playing this game for a long time so we need more missions.
  • big spaces without the FPS slowing-use the 360!
  • uber battles where the covies and humans bring in reinforcement and extra supplies
  • --->>Some sort of air vehicle which we can stick vehicles to the underside of it and carry 4 people max<<---
  • DONT MAKE IT LIKE HALO 1! Halo 1 has been and gone so we need something different. If Halo 2 wasn't good enough for you then you need to try to move on.


I agree to allot more missions. full stop. about it slowing up? i liked that at first i thought it was meant to happen in halo 1, like some sort of adrenaline feature where everything would go frame by frame like whats said to happen when someones having an adrenaline rush, then I learned about frame rates but still thought of it as adrenaline cos it looked so damn cool
Lots of people have been saying they would prefer an automatic save of game footage, or a third person perspective for shooting movies and such. I don't know if bungie has recounted their statement, but in EGM's exclusive Halo 3 article that came out in November...

"Bungie is building into Halo 3: saved films. Now everything that happnes in a multiplayer match-or even the single-player story-is on record, saved as a movie to the hard drive or a memory card for later scrutiny. And because these clips are game-engine reconstructions of collision, ballistics, and movement data rather than actual recordings of game footage, they eat up very little memory space. Save films add a new level of Monday-morning quarterbacking to postgame lobbies, where entire teams can huddle and watch what they did spectacularly right and embarrassingly wrong in the previous game. While the party leader controls the speed of the replay (fast-forwarding, rewinding, or even pausing it), everyone in the game views the action from whatever perspective they prefer: first-person, thrid-person, or from a fly-it-yourself birds-eye view. It's a cool feature that will not only improve your playing-it looks killer, too. Slowing down or pausing a movie is like entering bullet time or a 3D snapshot. You see energy bolts hanging in the air, explosions frozen in time, Spartans in midleap."
OMG THATS GONNA BE SO SO SO SO SO SO ADDICTING!

This will jeopardise my exams real bad...
I also think giving commands and recording/slow mo are good that I forgot to say. More good things are using the "X" botton in the Wrath for the secondary plasma turrets, and the Scorpine tank, take a good look at the barrel, I noticed rocket archer pods, I want to use them. And the "X" botton might be cammo/ flashlight when dualwealding, not to sure, but adding new vehicles and wepons... only Bungie knows for now. I just wish I knew more about Halo 3. Bungie doesn't say much directly, wich some times is ok, I'm just all to exited, thats all. And make very little dead bodies and guns dissapear, takes the fun out of overkill and stoking up on wepons. Bigger maps, more enemys, more allys, things to get me in a killing mood. I also think that Shadows were useless in Halo 2, their needs to be more in Halo 3, and I herd that Spartins can drive them to, but Bungie took that idea out, as the Arbiter, think, wouldn't you want to drive with 9 Eliets (4 on each side 1 on the turret) on it also, plowing threw Brutes.:)
I think the skulls are fun, just because for example- putting together the "sputnik" and "grunt birthday party" you can do some cool stuff, like capping a grunt in the face and sending it into orbit... Secondly, the idea of differences in the handling of species was cool, what if you could be a hunter, and it was impossible to hide or be stealthy, but on the other hand you could take major damage, or a weak grunt, who could take cover behind very small objects, that would be cool... Also, the instant kills were vital to me in playing through legendary and it bothered me that we can no longer take down hunters toe-to-toe without expending an armory full of ammunition... One thing that really bothered me was the amphetimine-quick reactions of the jackals, so that in sniper situations, you wouldn't stand a chance even if you knew where all of them were, It'd be nice to see them miss once in a while on a moving target, or at least take time to aim... The evasive roll, I saw almost every character do one, in the event of a grenade or a charging vehicle, and I cant stand the fact that the only evasive maneuver you have is duck jumping, sincce any decent player can still take you down before you even land... Lastly I'd love to see some over the top firepower, like driving a phantom or a scarab or a pelican,
Well, though I agree with Ducain when he said Sputnic makes launching too easy, you have to also take into consideration that it took launching to a whole other level! And if it wasn't for skulls like Black Eye, and GBP we wouldn't be able to do a lot of things!
Either get rid of Y&B, or get a much bigger staff to handle that place. It's gotten worse in there, and I hadn't gone in there for months until I saw what I blew up about.

KORHAL
KORHAL says:

Either get rid of Y&B, or get a much bigger staff to handle that place. It's gotten worse in there, and I hadn't gone in there for months until I saw what I blew up about.

KORHAL


and that deals with Halo 3.....how?

-Inu-
Inu says:

and that deals with Halo 3.....how?

-Inu-

What exactly are you talking about?
BigGruntyThirst says:

What exactly are you talking about?


Look at what I quoted...

-Inu-
He posted in the wrong topic, obviously.
scarab says:

The Human brain weighs about 3lbs. On landing it hits the bone floor of the skull then rebounds against the roof.

Spartan bones and muscles are stronger than normal but I don't think that their brains were replaced by rubber.

Could the suit's legs absorb the impact?

Only to a degree. If they lock up completely then the Spartan would come to an immediate halt. This would absorb none of the impact.

Ouch.

The suit legs could act like springs but remember they can only move by a few feet, from straight to having your heels under your buttocks.

Another question is how much energy can a Spartan's legs absorb?

One indication is to see how high a Spartan can jump. This gives a ballpark figure of the maximum energy that his legs can generate. Its not too encouraging, Spartans don't jump particularly high, and certainly NOT several stories high.

Of course he could have 'emergency elastic bands' in his legs, though I've never heard of this feature.

In order to survive the fall we need to come to a stop fairly slowly. The problem is that you'd be travelling pretty fast. One of the books gives a figure for your teminal velocity but I don't have the book with me.

A human without the heavy armor has a terminal velocity of 124 mph (200 kph). The 'half ton'+ Spartan will fall faster.

His brain has to go from well over 124 mph to zero in under 3 feet. His brain is 'cushioned' by a ceramic/bone floor.

Ouch!

LOL PWNEDD
The thing I want to see most in Halo 3 would be a map creator/editor (created by Bungie). It would be made available for Mac and windows and would allow people to create their own maps, bipeds, weapons, etc. Now the best part about my idea is the submission feature. People could submit their maps to Bungie for approval, and if they're good enough, they're published to the Xbox Live Marketplace for download. This would supply unlimited multiplayer fun for a very long time.
Kraken says:

The thing I want to see most in Halo 3 would be a map creator/editor (created by Bungie). It would be made available for Mac and windows and would allow people to create their own maps, bipeds, weapons, etc. Now the best part about my idea is the submission feature. People could submit their maps to Bungie for approval, and if they're good enough, they're published to the Xbox Live Marketplace for download. This would supply unlimited multiplayer fun for a very long time.


Bungie would'nt bother looking at peoples schlapskie maps all day.
Obiz says:

Bungie would'nt bother looking at peoples schlapskie maps all day.

Bungie would take fan art, probly not make then real, and Bungie would make their own maps and things like that or get people from different companies to give killer ideas.
Obiz says:

Bungie would'nt bother looking at peoples schlapskie maps all day.

Lol. how would you know?
asniper says:

Lol. how would you know?


Name one gaming company that lets its community submit maps/art/ideas/etc in large ammounts and actualy looks at it and impliments it(Preferably a large company and coumunity, Ive seen some small ones that cared)

Plus their would be so many mappers the man-power needed would be massive. I could see having it be more community based though, like if they had all of us vote on maps first, and then bungi would look at the top 5 or top 10 every week.